Hey guys, though we''d start off by sharing any modding experiences we might have had. I guess I''ll start...
Lesseee, well I did design this new level for Deus Ex. I never actually built it tho cause I couldn''t figure out the darn Unreal editor For those of you who played the game, you know that in the first level at UNATCO HQ, when you appraoch the copter flies away. Well I was going to edit that level so the copter stays put, and if you talk to the pilot and agree that your the man sent, your taken off on a side mission to Martha''s Vineyard where you have to locate an NSF undercover agent, kill him or incapacitate him, steal his clothes and ID and waltz into the mansion of an NSF leader and assasinate him, then make good your escape. It was fun designing the mission because I had to make it fit in with the first real one (you come back and everythings already done - you get an op bonus for the side trip but miss out on Gunther). I had to make sure a lot of the items in the real first level were also included in this side level. And of course I had to make sure there was more than one way of doing everything
So that''s my major mod, still to be implemented. I''m trying to find more places in the game where I can make side levels like that, cause it''s cool to be able to do something else. I''ve also made a few StarCraft campaigns too. So! Let''s hear about any modding experiences you may have had, building them or playing them.
"Need more eeenput..."
- #5, "Short Circuit"
I myself am working (slowly and by myself, ATM) on a Half-Life conversion/mod. It is going to be similar to TFC, but with medieval fantasy type characters, weapons, skills, and maps. Pretty much still in the design phase, tho I am plugging away at some models.