Is there an easy efficient way to tune your windows OpenGL programs? I have a 700 mhz Athlon + Geforce 256 and my processor usage is by 100 % even though I haven''t even started using textures? Are display lists a solution???
You have to realize that framerate, not processor utilization, is the proper measure of your program''s speed. Since as soon as the engine is done with one frame it starts on the next (at least, in most engines) 100% utilization is normal.
OK, sorry but I''ve just started OpenGL and bought the Superbible, and there actually are programs on the CD which only use 66% of the processor, so I thought I may have to do something to tune my applications. Thanks anyway