Theora Playback Library 1.0 RC1
Hi everyone,
I'd like to divert your attention to the newly released 1.0 RC1 of the open-source 'Theora Playback Library': http://libtheoraplayer.sf.net
It's a library that gives you smooth and fast video playback ability featuring audio output and precise seeking with just a few function calls.
Check out the wiki for documentation and give the sdk a try, a few demos are included to wet your appetite ;)
If you're interested in using the library, feel free to ask any questions on the project's forum;
there is a demo: a/v player that shows this, basically I use the PCM offset indicator which in turn gives me the exact time position of the playing audio to determine which frame should be displayed when. works like a charm!
Does anybody have a working example of this working?
maybe the A/V Demo source code? Can't find much documentation on it.
maybe the A/V Demo source code? Can't find much documentation on it.
Quote:Original post by BlackShark33Did you consider looking in the source code?
Does anybody have a working example of this working? maybe the A/V Demo source code? Can't find much documentation on it.
oh lol, couldn't find it, Im dumb,
Thank you so much, very helpful,
And Thank YOU kspes for this amazing library
Thank you so much, very helpful,
And Thank YOU kspes for this amazing library
Quote:Original post by BlackShark33
Does anybody have a working example of this working?
maybe the A/V Demo source code? Can't find much documentation on it.
There are 5 demos, and their source code can be found in the SVN trunk ;)
Also, there is a doxygen online API reference here: http://libtheoraplayer.sourceforge.net/api/html/index.html
Glad you like it, the project is starting to develop a community, that's nice to see :) if you need a feature or spot a bug, I'd gladly implement it!
its because of this library that I can implement cutscenes in my game.
Its hard to fully comprehend how cool that is.
now i just need to figure out how to make cutscenes :D
Its hard to fully comprehend how cool that is.
now i just need to figure out how to make cutscenes :D
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