Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 29 July 2001 - 07:28 AM
Posted 29 July 2001 - 04:23 PM
Posted 29 July 2001 - 11:00 PM
Posted 30 July 2001 - 05:26 AM
quote:
Original post by Beer Hunter
p(t) = q(u)
(Let''s call the control points a,b,c,d and e,f,g,h)
a(1-t)^3 + 3bt(1-t)^2 + 3ct^2(1-t) + dt^3 = e(1-u)^3 + 3fu(1-u)^2 + 3gu^2(1-u) + hu^3
Now, observe that we have two unknowns (t and u), but only one equation, which is insufficient to figure out the values of t and u. So, it''s impossible to find the points of intersection using this method.
Posted 30 July 2001 - 10:43 AM
Posted 30 July 2001 - 09:12 PM
Posted 01 August 2001 - 07:14 PM
Posted 14 August 2001 - 03:34 AM
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.