How do I make a cylinder directly in the code ?
you could hardcode the sphere, which would be the hard way, or you could use glut. I don''t remember the exact parameters, but it''s some thin like this:
GLU_QUADRIC *q;
glutQuadric(something I don''t remember);
I don''t even know if those names are correct, but do a search on Opengl.org for glut quadrics. you should find it.
Never underestimante the power of stupid people in large groups.
GLU_QUADRIC *q;
glutQuadric(something I don''t remember);
I don''t even know if those names are correct, but do a search on Opengl.org for glut quadrics. you should find it.
Never underestimante the power of stupid people in large groups.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement