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Posted 29 January 2010 - 07:33 PM
Posted 29 January 2010 - 07:55 PM
Posted 30 January 2010 - 03:04 AM
Original post by Elektron
Do you think the remake of that game should be profitable?
Posted 31 January 2010 - 02:09 AM
Original post by JoeCooper
A large part of the fun was seeing your own city and flying around it or walking. Ditto "streets of sim city".
Posted 01 March 2017 - 01:32 PM
most chopper sims are first judged based on where they fall on the "arcade vs flight sim" scale.
then they are judged based on mission setting and type.
hard core chopper sims like commanche 3 were popular. being a subset of hard core flight sims in general. IE there are more flight sim fans than chopper fans. Note that flight sims are now a niche market.
SIM copter was neither hardcore, nor arcade. its big appeal was that the setting was your simcity. see if you can find some reviews of the game. it was generally considered ok at best.
now, if you were to mate a realistic chopper sim and a relaistic wilderness firefighting sim,that might be pretty cool. you'd have to prototype it to determine if dropping water or chemicals all the time, with perhaps the odd evac mission is enough to keep the player engaged long term. I'm working on a historical fiction airship flight sim right now with a ww1 setting. there i'm counting on a large combo of target types, mission types, and vehicle capabilities to provide sufficient game play.
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