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GLUT Window Class

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#1 shalrath   Members   

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Posted 01 August 2001 - 01:00 AM

Does anyone know how to return the GLUT Window Class'' Name (default) as I wish to use it for initialising Direct Play for a demonstration I''m setting up about the workings of DirectX and OpenGL and how they complement each other.

#2 mittens   Members   

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Posted 01 August 2001 - 02:20 AM

Bad bad idea. The GLUT library is used for portability. Using DirectX throws portability out of the
window. So, if you are going to use DirectX, use windows-specific code to make a window...

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#3 Null and Void   Members   

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Posted 01 August 2001 - 02:27 AM

You could just use SDL to handle input (instead of DirectInput), window creation (instead of GLUT), and more without ever losing portability (like OS independent threads).

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