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Posted 13 February 2010 - 10:29 PM
Posted 13 February 2010 - 11:19 PM
Website: (Closed for maintainance and god knows what else)
Posted 14 February 2010 - 12:04 AM
Posted 15 February 2010 - 12:53 AM
Original post by namar777
You'd be surprised at how much the sgx and mbx [to some extent] can handle. I can't post picks, but my current project, uses some advanced [new gen] shaders like effects. The trick is, i leverage memory on gpu and ram (iphone that is). If you have a few passes, offset workload on ram, render to buffer and export for off-gpu calculations.
The SGX makes it easier, as i have access to almost all rendering buffers.