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Posted 02 August 2001 - 02:47 AM
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Posted 10 September 2001 - 02:45 PM
Original post by mlambert
Be warned that by using illegally gained tools will get you nowhere, publishers are not stupid and will check your background. I do not either agree with, nor disagree with these approaches, but I want to warn you of the risks....
My advice would be to use DirectX8 to create a nice 2D game with the AGB res, then try to get publishers interested. Build from there.
Posted 11 September 2001 - 07:13 AM
Posted 11 September 2001 - 08:56 AM
Posted 29 September 2001 - 06:55 AM
Posted 30 September 2001 - 01:20 AM
Contrary to previous posts, developers can still gain an AGB license, however you do need to be part of a recognized company (i.e have published games before).
Posted 01 October 2001 - 08:37 AM
How do you do this? I''ve have developed games before (GBC and other platforms) but I''m not publisher. Does this mean you have to have a publisher before you can get hold of the hardware?
Even the SN Systems kit (which is only $5000) requires you to be a registered developer before the software installs - the install program looks for something from NOA on your harddisk before it starts.
I''ve looked at the offical www.noa.com website and that says flat no more registrations, no contact email/phone number. Do you have a back door please?