$10 ### Image of the Day Submit IOTD | Top Screenshots ### The latest, straight to your Inbox. Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. Sign up now ## LaTeX - based equations in gamedev.net forums 8 replies to this topic ### #1grhodes_at_work Members Posted 23 February 2010 - 11:55 AM Folks, There is a sticky thread in another forum that shows how you can embed fancy LaTeX-based equations in your forum posts. That functionality seems really beneficial to the math & physics forum so I'm linking to the other thread here. Here is a link to that thread: LaTeX - math equations support? There is another service available that can also do this. Here is an example using the other service: $\int_{-\infty }^{\infty }e^{-x^{2}}\;dx=\sqrt{\pi }$ And the HTML code to put in your post for that example is: <img src="http://www.forkosh.dreamhost.com/mimetex.cgi?\int_{-\infty }^{\infty }e^{-x^{2}}\;dx=\sqrt{\pi }"/>  (Personally I find the image generated by the service mentioned in the other thread to be a bit prettier.] Graham Rhodes Moderator, Math & Physics forum @ gamedev.net ### #2sjhalayka Members Posted 23 February 2010 - 07:12 PM Awesome. Thank you for finding this host. ### #3grhodes_at_work Members Posted 24 February 2010 - 05:14 AM Thanks go to Kambiz and Sneftel, who originated this information for me/us! Graham Rhodes Moderator, Math & Physics forum @ gamedev.net ### #4roverstu Staff Emeritus Posted 18 January 2012 - 01:53 PM You may use the eqn tag and wrap it around single or multi-line LaTeX formulas now: Edited by Michael Tanczos, 13 June 2013 - 08:32 PM. ### #5swiftcoder Senior Moderators Posted 18 January 2012 - 02:59 PM Lucky, since the new forum breaks support for non-standard image file names, which means that we can't use *any* 3rd-party embedding service (including all the old latex posts). Tristam MacDonald - Software Engineer @ Amazon - [swiftcoding] [GitHub] ### #6Edy Members Posted 27 January 2015 - 11:55 AM I came here looking for a way for embedding formulas in the posts. Gamedev now supports Mathjax, so Latex formulas can be easily embedded by enclosing them in double dollar signs ($$). So writing this in the post: $$\sqrt{(F{_{x}})^{2}+(F{_{y}})^{2}}$$ Results in this:$$\sqrt{(F{_{x}})^{2}+(F{_{y}})^{2}}$$Which is plain html (no img). ### #7PeterStock Members Posted 12 November 2015 - 09:16 AM So Mathjax seems good, since it doesn't require relying on any no-very-permanent external web sites (I just see broken image links above). But I want to write inline maths, rather than having it split into a new paragraph. Mathjax docs say I should use single to wrap it, but that doesn't see to work here. I want to define f(x) = x mid-sentence.  I want to define f(x) = x mid-sentence. Defining$$f(x) = x$$this way take too much space when you do it loads.  Defining$$f(x) = x$$this way take too much space when you do it loads. Is there some config someone can change to make it work? ### #8PeterStock Members Posted 12 November 2015 - 10:00 AM I figured it out. Mathjax default config is not to recognise single$ because people use it too often for currency. Go figure.

Anyway, here's how to do it:

Defining $$f(x) = x$$ mid-sentence.

Defining $$f(x) = x$$ mid-sentence.

You can also use the similar $f(x) = x$ to split into a new paragraph.

You can also use the similar $f(x) = x$ to split into a new paragraph.

### #9PeterStock  Members

Posted 13 November 2015 - 05:10 AM

I found this guide to the Mathjax Tex syntax very helpful - I thought I'd put it here, as other people might find it useful too.

http://meta.math.stackexchange.com/questions/5020/mathjax-basic-tutorial-and-quick-reference