void GLob::draw()
{
if (velocity > 0.0f )
this->moveForward();
glTranslatef(center.x,center.y,0.0f);
glRotatef(angle,0.0f,0.0f,1.0f);
glBegin(GL_TRIANGLES);
glVertex3f((2.0f*size) , 0.0f, 0.0f);
glVertex3f( - size, size, 0.0f);
glVertex3f( - size, - size, 0.0f);
glEnd();
}
void display ( void ) // Create The Display Function
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear Screen And Depth Buffer
glLoadIdentity(); // Reset The Current Modelview Matrix
glTranslatef(0.0f,0.0f,-50.0f);
tank.draw();
tank2.draw();
glutSwapBuffers ( );
// Swap The Buffers To Not Be Left With A Clear Screen
}
I am really new at this (as you can probably tell), but I couldn''t find anyting on how to move two independent objects.
Thanks a whole bunch!
simple openGL/GLUT question
I have a simple program that draws two triangles on a screen. I am trying to make a clone of the Combat game from the Atari 2600. When I use my controls, (keys) I can move the triangle and make it go faster and turn etc... The only problem is that the 2nd triangle object that I have made turns and follows the 1st triangle!
I have made a class called GLob, and I use this draw() function
in the display function called by the Idle function.
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