Dim PresentParameters As New PresentParameters PresentParameters.BackBufferCount = 1 PresentParameters.BackBufferFormat = Format.R5G6B5 PresentParameters.BackBufferWidth = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width PresentParameters.BackBufferHeight = System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height PresentParameters.Windowed = False PresentParameters.SwapEffect = SwapEffect.Discard PresentParameters.EnableAutoDepthStencil = False PresentParameters.Multisample = MultisampleType.FourSamples PresentParameters.MultisampleQuality = 2 Dim Direct3D As New Direct3D DEVICE = New Device(Direct3D, 0, DeviceType.Hardware, Control.Handle, CreateFlags.HardwareVertexProcessing, PresentParameters)Notice that the present parameter's multi sample property is set to four samples, and the quality is set to two. I read somewhere that the quality depends on what the graphics card can hold. From what I can see, my graphics card can render the final outcome just fine, but the edges are still jagged. I am rendering sphere meshes, that has materials applied to them. There's been a few complaints in regards to myself appearing "lazy" to some, because they thought I didn't do enough research before going here first. That's not the case, and I appologize. I've tried to be describing the issue as well as I can with my beginner knowledge in game programming.