Quote:Most newbies don't even know about the projection matrix.
Original post by jykQuote:I don't think that's right; if the projection matrix is identity, I don't think the visual output will be anything meaningful (in the general case, at least).
Original post by szecs
Maybe I will tell a totally dumb thing, but I'm a bit tired.
I think that makes openGL right-handed, is that if you don't apply any transformations (identity as model-view and projection), a model made and viewed in a left handed editor would appear mirrored in onenGL in the said conditions.
Some one please clarify this.
So the question still sands: Am I right in my previous post?