so im looking to write some games. i have specific ideas in mind for some games, however i recognise that my opinions on what is a 'good game' that 'people want' may not be very accurate at all...
so this brings me to my problem:
how does one gauge the game market to determine what game ideas actually have potential customers? (market research -- what do the customers want? what problems do they have that we/i can solve?)
here is the trick though:
i have no $$$ for this purpose. aye, the pain of independent development... *sigh*
a certain solution comes to mind, however it violently violates my current marketting budget ($0.00 - well not really, but close).
this idea is to place an html based survey/form in a 'heavily trafficked by game buyers and players' area of the web.
i would appreciate any pointers to possible data collection methods and/or existing data in this area.
the thorough developer in me just insists on going through this step. maybe it is a mistake for the game field?
[This message has been edited by drtremmie (edited September 10, 1999).]