[java] Connect 3Ds Max with Java Platform
I have designed a Game Environment in 3Ds Max. Its completely ready 3D Environment with all the character models well rigged. How can i connect this 3Ds Max environment or import the models of max and make it compatible with Java 3D Game Development? Any one have ideas?
Suggestions Welcome!!
Deepak Sharma
Associate, PC Guru Live
http://www.pcgurulive.com
Woooow!
Thats almost impossible to answer.
I guess you have not too much programming experience, right !?
The answers might be:
-Write your own engine (incredible amount of work and serious experience needed)
You might use LWJGL or jogl OpenGL bindings. You would need to write all datastructures etc. by yourself.
-Use http://www.jmonkeyengine.com/home/ This would save you a lot of work.
But nevertheless you need to be decent a programming.
Last but not least, what I would suggest you is:
Try something different like this:
http://unity3d.com/
This seems to be most promising in this case.
Thats almost impossible to answer.
I guess you have not too much programming experience, right !?
The answers might be:
-Write your own engine (incredible amount of work and serious experience needed)
You might use LWJGL or jogl OpenGL bindings. You would need to write all datastructures etc. by yourself.
-Use http://www.jmonkeyengine.com/home/ This would save you a lot of work.
But nevertheless you need to be decent a programming.
Last but not least, what I would suggest you is:
Try something different like this:
http://unity3d.com/
This seems to be most promising in this case.
http://www.jmonkeyengine.com
jMonkeyEngine 2 and 3 support 3dsMax model importing through the OgreXML format. You can check the tutorials and visit the forums to see how to do it.
jMonkeyEngine 2 and 3 support 3dsMax model importing through the OgreXML format. You can check the tutorials and visit the forums to see how to do it.
This topic is closed to new replies.
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