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Posted 25 April 2010 - 06:45 PM
Posted 25 April 2010 - 11:05 PM
Posted 26 April 2010 - 01:45 AM
Posted 26 April 2010 - 09:36 AM
Posted 27 April 2010 - 02:08 AM
Original post by Writhe
The music was leveraged from No Royalty music resource websites, with a budget of about $150.
Sounds are a combination of free internet resources and my own work in Sony Sound Forge Pro 10.
The quick build time has a lot to do with Silverlight, quite honestly. It is so easy to get things going once I had built enough of an understanding about what was required for the game's development with a few other minor projects.
The game looks pretty, but it still has a lot of "soul" that's missing. Weapons and combat aren't all that balanced yet, and it needs a lot more polish and content to be really interesting to play.
Posted 27 April 2010 - 03:53 AM
Original post by DaeraxNice. So do you plan to follow up on how you implemented this? Perhaps in a blog somewhere? If so drop a link so I can subscribe to it. :)