Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

ColorKeying

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 shalrath   Members   

128
Like
Likes
Like

Posted 09 August 2001 - 12:56 AM

Let''s say I want to create a colour key effect such as that in directx and it''s evil ways, wherein, the colour I specify is my ''transperant colour'' and is not drawn as a part of my bitmap textures, how would I go about this (note: I''m using the glAUX library to load my bitmaps)

#2 bobatefrei   Members   

122
Like
Likes
Like

Posted 09 August 2001 - 04:53 AM

Take a look at Nehe tutorial on masking. You can also use alpha testing (glAlphaFunc)




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.