Hi
I really admire Resident Evil 4 and/or 5 which made me decide to make a 3D game.
I'm really dedicated and patient to make a 3D game no matter how long it will take or how many pages of a tutorial book should i read. My issue is that i'm confused which program should i use to make a 3D game like Resident Evil 4 and/or 5. I hope someone will help me to suggest which program to use. Thanks in advance and i'm really happy to be a part of this game programming family.
Thanks
I want to make a game like Resident Evil 4 and/or 5. Which program should i use?
Making a game like RE 4 is not an easy task. Its not something you can pick up a tutorial on and flip through a few pages following line by line and produce an awesome game. Start small. Learn a programming language, build console(DOS) applications and then move to some graphical work. Then invest your time in finding a game engine that meets your needs and work from that.
Thanks for your advice, i searched google about which program should i use to make 3d games and darkbasic professional almost always showed. Do you suggest this program for making 3d games? Thanks in advance. :)
From the outset it seems you don't want to make just any game; you want to make a Resident Evil game. You are not really interested in making your own rendering-engine but want to focus your energy at just making your dream game.
With that in mind, have a look at some generic programming. That will start you off. Then look at some free rendering-engine you can use (ogre for example) so you don't haveto worry about that kind of programming. And then fokus on AI programming and the content/asset-pipeline.
Of course, this is a very _poor_ description of what goes into making a game, BUT, it will get you started and hopefully, when you've looked into it a little, you will come to realize what bits and pieces you'll need and how massive a 3d game like Resident Evil really is, if you haveto do everything yourself.
Good luck!
With that in mind, have a look at some generic programming. That will start you off. Then look at some free rendering-engine you can use (ogre for example) so you don't haveto worry about that kind of programming. And then fokus on AI programming and the content/asset-pipeline.
Of course, this is a very _poor_ description of what goes into making a game, BUT, it will get you started and hopefully, when you've looked into it a little, you will come to realize what bits and pieces you'll need and how massive a 3d game like Resident Evil really is, if you haveto do everything yourself.
Good luck!
Thanks Bangladesh. I'm just so exited and dedicated that's why i want to build my games immediately, i'm just really confused where to start and which program should i use because there's a lot of game making software now. Thanks and have a great day ahead. :)
3 Letters ... XNA ...
XNA
There are some brilliant Tutorials for this :
Reimers
Now, as everyone else has said Creating a game is no Easy task, Start by following reimers 2D shooter tutorial and you be able to make a "Tanks" clone. Then you can start building Other clones.
When you have the basics done, move into 3D.
XNA is a nice little framework for Indie games. you can make games for the PC or xBox360. Check it Out :)
XNA
There are some brilliant Tutorials for this :
Reimers
Now, as everyone else has said Creating a game is no Easy task, Start by following reimers 2D shooter tutorial and you be able to make a "Tanks" clone. Then you can start building Other clones.
When you have the basics done, move into 3D.
XNA is a nice little framework for Indie games. you can make games for the PC or xBox360. Check it Out :)
Don't wanna de-motivate you, just bringing you back to reality: Go ahead start learning programming. But don't expect to come anywhere near a game equal in quality and quantity to commercial games like Resident Evil within the next 10 years, and not without fellow programmers.
(and from my experience, expectations like yours are usually made by non-(yet)-programmers; I know the phrases, "It can't be that hard", "What? Why would that cost so much? Can't be.", "Can't be that difficult", and this one from like 10 years ago: "Why not just make a game where you can do every-single-thing?")
(and from my experience, expectations like yours are usually made by non-(yet)-programmers; I know the phrases, "It can't be that hard", "What? Why would that cost so much? Can't be.", "Can't be that difficult", and this one from like 10 years ago: "Why not just make a game where you can do every-single-thing?")
Unity3D is very good for beginners, but also allows you to get down and dirty with the coding. Highly recommended.
As someone who's been working on indie game development for a number of years, my main challenge has been the actual creation of art assets rather then the coding side of things. Creating convincing looking characters, and building environments is so incredibly time consuming. Don't let this put you off though :)
Best of luck.
As someone who's been working on indie game development for a number of years, my main challenge has been the actual creation of art assets rather then the coding side of things. Creating convincing looking characters, and building environments is so incredibly time consuming. Don't let this put you off though :)
Best of luck.
Guys, wouldn't the OP not at first have to learn coding before jumping straight into 3d game development, which consists of coding-in-general + coding-in-the-large + a.i. + 3d-math-knowledge + grasp-of-control-flow + logical-thinking + sound/3d/texture/etc.-modelling + and-so-many-things-more.
I.e., before starting to write a Resident Evil like, you need to compose a single freaking main-function. Even the reimers tutorials seem not a good start for a bloody newbie (per pixel texture manipulations? learn RGB and pointers and arrays and control flow first, mebbe?)
Here are my recommendations: Learn programming.
I.e., before starting to write a Resident Evil like, you need to compose a single freaking main-function. Even the reimers tutorials seem not a good start for a bloody newbie (per pixel texture manipulations? learn RGB and pointers and arrays and control flow first, mebbe?)
Here are my recommendations: Learn programming.
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