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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
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opengl material

4: Adsense

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#1 v71   Banned   

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Posted 15 August 2001 - 09:32 AM

Hi everyone, i would like to know if the material specs for the surface can be turned off , or it slows things down while switching beetween different material values , i have noticed that not all of the opengl application make use of the material properties especially when an object is textured.

#2 bondi   Members   

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Posted 17 August 2001 - 05:58 AM

you use the material setting "glMaterialfv()" only, when you
have created (for example) an sphere (without texture) and want to turn on lighting. If you want to specify the red-green-blue-
fragment of the light color that is refected by the sphere surface.






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