$2 ### Image of the Day Submit IOTD | Top Screenshots ### The latest, straight to your Inbox. Subscribe to GameDev.net's newsletters to receive the latest updates and exclusive content. Sign up now ## The Retro Renaissance Game Development Challenge! Old topic! Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic. 65 replies to this topic ### #1The_Neverending_Loop Members Posted 03 September 2010 - 12:09 PM Retro Rennaisance ----------------- Welcome to the first Ever Retro Rennaisance Game Development Challenge!. The Retro Rennaisance is a game development challenge to produce a retro style 2D game, that incorporates a modern element into is gameplay. Please be aware that this is not an official GameDev.net contest and has been created by a few GameDev.net users, the rules, regulations, time frame, and prizes reflect the conversation by these GameDev.net members. Parameters --------------- The parameters for creating the game is that it must be a 2D retro style game that incorporates a modern element of some sort, by 2D retro style I mean it has to reflect the graphics from the SNES era and below, for example a 2D ps3, or gamecube game do not constitute as retro. Even though the game must have a 2D retro feel you are allowed to use 3D effects which in turn can be part of the modern element. Examples of modern elements can range from things like network play, shader effects, or just processing power that the SNES console would not be able to handle. These of course are just examples of modern elements and you can come up with anything that you think fits the mold, if you are unsure that your 2D elements, or modern elements dont fit the criteria please reply to this post and I will give you the go ahead on whether its acceptable or not. Any submussion that does not fallow the guidelines, depending on the severity wont necessarily be disqualified, but harshly penalized in score. Scoring -------------- The scoring is as follows, everyone who participates in this contest is a judge and we will all play eachother games. We will rate them on a 5 star scale on the categories of... (Presentation) ------------ How "pretty" the game is, and how well was the art used. (Polish) ------------ How well does the game run?, are there any bugs or annoying slow down? (Fun) ------------ How much actual fun did you have playing this game, were you bored after a minute, or did you want to play it some more? When the judging stage is done the average score of the games will be used to see and determine who is the winner. If by chance you dont get to finish your game in time, you can still submit it and we will grade it for whatever you did get done, and regardless if we see you put in the time to create something we will still give you the chance to be a judge. Time Frame -------------- The contest officially starts as soon as you read this post, and the end/submission date is set for oct 3 11:59pm, details on submission will be made a few days before the deadline. Rules -------------- Besides the parameters for creating the game there are a few rules you must follow if you do not want to be disqualified. 1. It must run on windows, it can run on multiple platforms, but you must be sure it can run on windows. 2. It can not be a mod of an already existing game, you are free to use whatever engine you want tho. 3. It can not contain any offensive content such as but not limited to racism or sexism. 4. You must give credit to the sources use to create the game, such as the team you worked with, any art that you your self did not create*, or any engine/game creator you used to make the game. *** You are allowed to use non copy righted art in your game that you or your team did not make as long as you site your sources. Prizes -------------- Stay tuned for any future updates on prizes, but the list of prizes are as follows 1. Grand prize winner gets 100USD$ via paypal.
2. Grand prize winner also wins a copy of Revenge of the Titans! courtesy of the people over at PuppyGames.Net

We look foward to all your submissions, and good luck!

P.S If anyone wants to chat related to the contest feel free to join in on IRC, QuakeNet channel #RetroContest

SUBMISSION INFORMATION!!!
-------------------------

For submission please package and email your entry to retrorenaissance@gmail.com, In the email include your Gamedev.net account name, a description of the game, a possibly a screenshot(not required but would greatly be appreciated) and your team information/information on any resources used not your own. If this information is already somewhere in the game it is not required that you type it up in the email.

You have a 3 day grace period to submit your entry, after wednesday no entries will be taken. Hopefully I will have everything up in a nice displayable manner by Thursday.

[Edited by - The_Neverending_Loop on October 4, 2010 6:26:34 AM]

### #2Windryder  Members

Posted 03 September 2010 - 10:25 PM

I'll try to semi-idle #RetroContest on QuakeNet as much as possible. Hoping to meet some other aspiring participants there!

### #3The Communist Duck  Members

Posted 04 September 2010 - 02:17 AM

This definitely seems interesting, and I'm annoyed I missed out on one of these a while back. Shall give it a go. Hope to see people in #RetroContest.

### #4valderman  Members

Posted 04 September 2010 - 03:49 AM

Is it OK to use any programming language, or does it have to be something the judges are familiar with? I probably won't have time to participate, but if I do I'd probably want to try out how well Haskell works for a retroish game like this.

Also, are Touhou and other bullet hell games retro enough for this contest? I don't think one was ever released for a console (at least not for western audiences) but according to Wikipedia the genre stems from the early 1990s.

### #5The_Neverending_Loop  Members

Posted 04 September 2010 - 04:11 AM

You can use whatever you want, programming languages, game makers, whatever as long as you created the game yourself and it runs on windows. But remember to site your sources if you use a game maker, you must say that it was built using it.

Also Bullet hell games are fine, it doesnt actually have to be a game that existed before, just make sure it is 2D, and vector 2D is not allowed unless it is for special effects.

### #6leiavoia  Members

Posted 04 September 2010 - 12:09 PM

Quote:
 ... and vector 2D is not allowed unless it is for special effects.

Yo, Vectrex is as retro as it gets, man.

### #7The_Neverending_Loop  Members

Posted 04 September 2010 - 01:04 PM

Ok point proven, vectors like asteriods is ok, but I meant more like flash type vectors kinda like southpark or paper mario where everything is smooth, maybe vectors wasn't the right term.

### #8d000hg  Members

Posted 05 September 2010 - 03:10 AM

Quote:
 Original post by The_Neverending_LoopThe parameters for creating the game is that it must be a 2D retro style game that incorporates a modern element of some sort, by 2D retro style I mean it has to reflect the graphics from the SNES era and below, for example a 2D ps3, or gamecube game do not constitute as retro.
That's not at all clear to me. How do you class 2D as PS3 Vs PS1? Resolution? Number of colors? Or something subjective?

I'm all for simple games but I never get the desire some people have to create deliberately ugly games exactly like the graphics of old consoles (I realise this contest is a bit different, it's a general point). It's not like the old games did it on purpose, they would have loved SVGA! Maybe I just hate pixelated graphics...

### #9The_Neverending_Loop  Members

Posted 05 September 2010 - 03:55 AM

I think some of it is subjective, but in general I would say its a combination of resolution and things like antiliasing, you could actually notice the pixel of older games, I actually think old school games have a very endeering quality to them. I agree with you completely that back then they would of loved better GPU's but theres something about trying to make the best of what you have to work with that makes them special I guess.

### #10Oberon_Command  Members

Posted 05 September 2010 - 01:08 PM

I've been thinking of doing an old-school, Das Boot-esque submarine simulator at some point. Think low-res (probably the actual resolution would be 640x480 with the intent to look like old Mode X), low-poly flat shaded 3D with bitmapped control panels and such. Would that qualify as retro enough for this?

### #11The_Neverending_Loop  Members

Posted 05 September 2010 - 05:22 PM

If its 3D most likely not, but iam not to sure what mode X is either.

### #12Alpheus  GDNet+

Posted 05 September 2010 - 05:41 PM

Quote:
 Original post by The_Neverending_LoopIf its 3D most likely not, but iam not to sure what mode X is either.

Mode X is SNES' way to fake 3D.

### #13The_Neverending_Loop  Members

Posted 05 September 2010 - 06:52 PM

Faking 3D is A-OK! just make sure it looks blocky...

### #14d000hg  Members

Posted 05 September 2010 - 10:05 PM

Quote:
 Original post by The_Neverending_LoopI think some of it is subjective, but in general I would say its a combination of resolution and things like antiliasing, you could actually notice the pixel of older games
Can you put a hard limit on then, like 256 colors (or 16?) and fixed resolution? No amount of AA is going to make 320x200x16 look good (in modern terms), in fact pixel-art would be ruined by it.

### #15The_Neverending_Loop  Members

Posted 06 September 2010 - 01:39 AM

Quote:
Original post by d000hg
Quote:
 Original post by The_Neverending_LoopI think some of it is subjective, but in general I would say its a combination of resolution and things like antiliasing, you could actually notice the pixel of older games
Can you put a hard limit on then, like 256 colors (or 16?) and fixed resolution? No amount of AA is going to make 320x200x16 look good (in modern terms), in fact pixel-art would be ruined by it.

I should of rephrased my original sentence, I meant that they didn't have AA, and retro in this sense isnt restricted to the old NES days, there are a bunch of 2D games that I think still look nice from the SNES, PSX era like secret of mana, or metriod, when it comes to resolution and color initially I was going to put a restriction on this but I decided not to, I'am just going to trust peoples judgement that they produce something with a retro feel it doesnt necessarily have to feel exactly like your playing a sega genesis but if your close enough you pass.

### #16Oberon_Command  Members

Posted 06 September 2010 - 03:43 AM

Quote:
Original post by Alpha_ProgDes
Quote:
 Original post by The_Neverending_LoopIf its 3D most likely not, but iam not to sure what mode X is either.

Mode X is SNES' way to fake 3D.

That's not the mode X I was thinking of. I meant the undocumented VGA graphics mode that necessitated sending data to the VGA card directly to set it up and thereafter accessing the video memory through an annoying "unchained" memory mode. That mode was 320x240 pixels, with 256 colours. And as to the 3D thing, there were flat-shaded 3D games around even before DooM came out. I'm talking about a look similar to Jetfighter II, which IIRC came out in 1990. Sure that doesn't qualify as "retro"? [wink]

### #17The_Neverending_Loop  Members

Posted 06 September 2010 - 03:53 AM

Any entry like that would be more then welcomed, and I would actually look foward to it.

### #18Rixter  Members

Posted 06 September 2010 - 06:24 AM

Quote:
Original post by Alpha_ProgDes
Quote:
 Original post by The_Neverending_LoopIf its 3D most likely not, but iam not to sure what mode X is either.

Mode X is SNES' way to fake 3D.

You're thinking of Mode 7. Another descriptive name.

Cool idea for a contest, I'm all about retro looking games. I haven't been doing a lot of programming lately, but I've been looking at XNA lately, so maybe I'll give this a shot. No promises though, I'm really lazy.

### #19Alpheus  GDNet+

Posted 06 September 2010 - 06:36 AM

Quote:
Original post by Rixter
Quote:
Original post by Alpha_ProgDes
Quote:
 Original post by The_Neverending_LoopIf its 3D most likely not, but iam not to sure what mode X is either.

Mode X is SNES' way to fake 3D.

You're thinking of Mode 7. Another descriptive name.

Cool idea for a contest, I'm all about retro looking games. I haven't been doing a lot of programming lately, but I've been looking at XNA lately, so maybe I'll give this a shot. No promises though, I'm really lazy.

Oops. You're right. My bad Oberon.

### #20The_Neverending_Loop  Members

Posted 06 September 2010 - 12:25 PM

I think ill be the first one to get the screenshots started, not much yet but I got some of the very prime classes working and I got my little guy (Courtesy of Gameboy and Zelda) Walking around a white void.

Iam looking foward to this contest and I hope to see some screenshots from everyone!...

Ill be updating my journal with information on my progress for anyone interested in that kind of stuff. Good luck to you all.

 the zelda sprite is just a place holder for now

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