It''s not much at the moment, It''ll just load a basic Quake2 Model, Texture it via an Uncompressed TGA (Compressed TGA''s is being implemented) and renders the MD2_IDLE_1 state (Basic Idle Animation)
No Framelimit has been implemented so the animaton may be to slow/fast/choppy
One of my next steps is to implement Environmental mapping and Bumpmapping for my "planned" horror-game
please tell me what you think..
oh the url you say?
Hi, I downloaded it and ran it. The monster only moves 94 times per minute. Is that supposed to happen? its running on a geforce 3. The controls move the camera smoothly though. The inside of the monster is being drawn. do you want that? If i get too far away there is some bad z fighting. you might try adjusting your near clip plane or enable a 24 bit depth buffer.