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Posted 24 November 2010 - 04:28 PM
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Posted 25 November 2010 - 08:59 AM
Original post by bigbadbear9885
My big future dream is actually a very bigger thing but creating a system is a part of it.
I wanted to develop a system that is as powerful as ps3 or xbox 360 or more powerful actually I wanted to it to have many many games that range from the most weakest graphics to the pressence.
Posted 25 November 2010 - 10:17 AM
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Posted 04 December 2010 - 05:13 PM
Posted 04 December 2010 - 06:07 PM
Original post by zer0wolf
Back in the day a lot of people used DPaint and similar software. Nowadays there are more sophisticated programs that make it a bit easier than artists had back in those days. One application that is used today for sprite work, such as for DS games, is Pro Motion.
Posted 11 December 2010 - 10:35 AM
Posted 27 December 2010 - 09:12 PM
Posted 11 January 2011 - 12:39 AM
Like back in the genesis, nes, snes days. What did Devolepers use to create sprites? I heard that you got to program it and stuff. Do you really have to create it like that without seeing it? Also what is a good simple program to use related to what game developers used to create 2d sprites that looks like it's from a 8 bit game, 4 bit game or 16 bit game?
Sorry If I sounded real dumb. I'm a kid with a big future dream and doing the best I can to learn all I need to know.