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Posted 09 January 2011 - 05:18 PM
Posted 09 January 2011 - 05:41 PM
Posted 09 January 2011 - 07:02 PM
Posted 09 January 2011 - 07:47 PM
One thing a lot of people overlook is dividing a single module into multiple header/code files.
Posted 09 January 2011 - 07:53 PM
Posted 10 January 2011 - 06:20 AM
Posted 10 January 2011 - 10:26 PM
Posted 11 January 2011 - 03:58 AM
All very good advice, thanks to everyone! A common suggestion seems to be the use of precompiled headers, something that I will look into. When you say precompiled headers, do you mean header files that will not have to be rebuilt after a full clean and rebuild? For the record, we are using gcc, and the full rebuild time on our current project is around 6 minutes. Essentially, what I am working towards is a way to add (unchanging) modules to new projects without having to transfer all of the implementation files; I think this is a static library?
Thanks for not flaming me
Posted 19 January 2011 - 01:56 PM
Posted 19 January 2011 - 03:11 PM
6) Implement a scripting language, so you don't have to rebuild the C++ code for every little change.
Posted 29 January 2011 - 10:51 PM
Posted 30 January 2011 - 12:51 AM
Posted 20 February 2011 - 04:44 PM
Everything is better with Metal.
Posted 20 February 2011 - 05:03 PM
System programmer at 2K Games
Posted 04 March 2011 - 08:22 AM
fastest builds I've ever seen have been with unity builds.
Posted 29 March 2011 - 03:04 AM
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