A quick topic to say thanks...

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18 comments, last by CaptainVG 12 years, 6 months ago

Congrats. Link to the game, maybe?



all there is are snippets of information on it (admittedly poorly explained and a screenshot: http://www.bafta.org...ts,1514,BA.html

I have a better explanation here that I sent to a gaming friend of mine:

[font="Verdana, Arial, Helvetica, sans-serif"]admittedly it sounds kind of generic (to pull in the under 12 audience). You play as a ludicrously cutesy hamster known simply as "The Chosen One". He accidently pulls the legendary sword out of the legendary stone and is sent to the princess to ask her hand in marriage. The princess is kidnapped before he arrived by the evil Sir Purs Alot, a nefarious cat, hell-bent on creating a time machine (his logic is questioned later when characters start to ask him why he needs a princess to do that). The Chosen One utilizes basic slapstick humour while the sexualised hamster princess constantly questions her appearance as a way of making a dig at how women are represented in games. The game is a puzzle-platformer in which the player can alter the hamsters weight (by storing food in his cheeks) to solve problems.
[font="Verdana, Arial, Helvetica, sans-serif"]The game is for the DS and a prototype is being made by EA, hope that's an adequete description icon_wink.gif
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If I could +rep that post twice, I would. Way to go!
A game based around eating caek? I approve.
Pretty cool concept. I like it as well. Its sounds hilarious already. Good Job.
Congratulations!

How much time did it take to make the game? How much for the design and how much for the production?
[size="2"]I like the Walrus best.

Congratulations!

How much time did it take to make the game? How much for the design and how much for the production?


No production as the BAFTA thing is purely design based. We (me the head of production for the project) did take into account the scale of the production as well as budget, the full game could be made in about 6 months with a team of 10 people.

The application form was kinda basic (explain the games plot in 100 words, the gameplay in 100 words etc) but I decided I wanted to get a firmer grasp on how the entire game would pan out so I made a very rough 15 page design doc to get the fundamentals down as well as a few interesting ideas for levels that could get the most out of the games core mechanics.

I'm going up to Dundee in about two weeks to visit Abertay University and meet with some of the students who are going to help develop the prototype so I'm glad me and James (younger guy in the interview) fleshed out the ideas with the design doc so we have a clear vision when we meet with the students (although we are DEFINATELY going to want the students to have a lot of freedom in terms of what they do with the project, get as many influences in there as possible).

'owl' said:

Congratulations!

How much time did it take to make the game? How much for the design and how much for the production?


No production as the BAFTA thing is purely design based. We (me the head of production for the project) did take into account the scale of the production as well as budget, the full game could be made in about 6 months with a team of 10 people.

The application form was kinda basic (explain the games plot in 100 words, the gameplay in 100 words etc) but I decided I wanted to get a firmer grasp on how the entire game would pan out so I made a very rough 15 page design doc to get the fundamentals down as well as a few interesting ideas for levels that could get the most out of the games core mechanics.

I'm going up to Dundee in about two weeks to visit Abertay University and meet with some of the students who are going to help develop the prototype so I'm glad me and James (younger guy in the interview) fleshed out the ideas with the design doc so we have a clear vision when we meet with the students (although we are DEFINATELY going to want the students to have a lot of freedom in terms of what they do with the project, get as many influences in there as possible).


Very nice! I congratulate you for the professionalism you put into it as well.


Please, if you can, keep us posted on the progress of this project. An analysis of the planning vs. the actual development could be a very interesting reading if you blogged about it.

Good luck!
[size="2"]I like the Walrus best.

'GameDesignDan' said:

'owl' said:

Congratulations!

How much time did it take to make the game? How much for the design and how much for the production?


No production as the BAFTA thing is purely design based. We (me the head of production for the project) did take into account the scale of the production as well as budget, the full game could be made in about 6 months with a team of 10 people.

The application form was kinda basic (explain the games plot in 100 words, the gameplay in 100 words etc) but I decided I wanted to get a firmer grasp on how the entire game would pan out so I made a very rough 15 page design doc to get the fundamentals down as well as a few interesting ideas for levels that could get the most out of the games core mechanics.

I'm going up to Dundee in about two weeks to visit Abertay University and meet with some of the students who are going to help develop the prototype so I'm glad me and James (younger guy in the interview) fleshed out the ideas with the design doc so we have a clear vision when we meet with the students (although we are DEFINATELY going to want the students to have a lot of freedom in terms of what they do with the project, get as many influences in there as possible).


Very nice! I congratulate you for the professionalism you put into it as well.


Please, if you can, keep us posted on the progress of this project. An analysis of the planning vs. the actual development could be a very interesting reading if you blogged about it.

Good luck!


Sure man, no problem! Glad to know you guys are interested! Thanks for the good wishes!
Congratulations! :)
I know its late but congrats Dansmile.gif

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