My game "The Polynomial" is available on Steam

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5 comments, last by Servant of the Lord 13 years, 3 months ago
What the title says. Out of beta, released on time, etc, and there was cake, all the usual Valve memes :)


tn_screenshot_114.jpg


There is a free demo. It works on Windows, OS X and Linux (For Windows and OSX I recommend using Steam, the Linux version is available through my website)
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Congrats mate!

Will you mind if I query your mind a bit on self-publishing? I'm currently working on a game of my own and that info would be really useful?

- Did you make the game all by yourself? The "About Author" section lists only you.
- How did you "advertise" your game? You have a lot of sources in your Buzz section - did you email the different journalists yourself, or have they picked up on it all by themselves?
- How long has your game been out for (I noticed you can buy it on the website so I assume it was up for sales before Steam) ?
- Finally, how did you get your game on Steam? Did you just contact Valve directly or somehow else? How was the approval process?

Thanks!
Comrade, Listen! The Glorious Commonwealth's first Airship has been compromised! Who is the saboteur? Who can be saved? Uncover what the passengers are hiding and write the grisly conclusion of its final hours in an open-ended, player-driven adventure. Dziekujemy! -- Karaski: What Goes Up...
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Congrats mate!

Will you mind if I query your mind a bit on self-publishing? I'm currently working on a game of my own and that info would be really useful?

- Did you make the game all by yourself? The "About Author" section lists only you.
- How did you "advertise" your game? You have a lot of sources in your Buzz section - did you email the different journalists yourself, or have they picked up on it all by themselves?
- How long has your game been out for (I noticed you can buy it on the website so I assume it was up for sales before Steam) ?
- Finally, how did you get your game on Steam? Did you just contact Valve directly or somehow else? How was the approval process?

Thanks!

[font="arial, verdana, tahoma, sans-serif"] [font="arial, verdana, tahoma, sans-serif"]at the risk of going off-topic in this rarely visited "your announcements" forum that is presumably for announcements rather than interesting discussion,
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1:The game code, yes. Music, no, it's my brother's and mom's (they're professional musicians). Voice, someone who wished to stay anonymous :-)
And of course I used various open source libraries for portability. By the way: you can work entirely as lone coder if you use Microsoft's excellent working out of the box tools for windows and xbox platforms, but if you are developing cross-platform and you rely on open source, it is a huge bonus to be able to read other people's code and to be able to write clear code and fixes that can be accepted into mainline and would be maintained by a person not paid to maintain that code.

2:Nohow really, didn't email anyone. Had sufficient popularity of my site to get some reviews before Steam, then of course when it is on Steam and in main page's banner rotation for some while, everyone notices and there's shitton of mail from everyone asking for "review keys". I suggest concentrating on the bug reports and fixes, and keep in mind that you are developing game for players not for reviewers. Then reviews will come.

3: Playable work-in-progress beta for a year, final released on October 16th, final version on Steam right away.

4: Just emailed Valve about month and a half before release of final version, they basically said yes looks like your game will do great, then did the agreements, integration, marketing assets, etc. No delays, excellent service. Can't comment further, under "no don't ask" (aka non-disclosure agreement).
Looks amazing and congratulations for getting it onto Steam. Fingers crossed for you that this becomes the new Geometry Wars.
Aaahh, mathematics/geometry made immersive. And gorgeous. When I saw the video, I feared it wouldn't run smooth enough on my Geforce 8500 GT. But it does! I like the sound, too, fits perfectly.

Congrats and good luck with the selling.
I absolutely love the look of this game. So trippy. Congrats.

Any chance you've done any write ups on how you approached creating the visualizations? If you haven't would you consider it? Seems like a neat topic.
Congrats!

I picked up a copy of this game a month ago during the Steam Christmas sale, part of one of the Indie Game packs.

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