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Posted 20 February 2011 - 03:04 PM
Posted 20 February 2011 - 03:09 PM
Posted 20 February 2011 - 04:01 PM
Also, that function won't be in the library, but must be dynamically loaded (using wglGetProcAddress on Windows), as must all other newer OpenGL functionality. You can use a library such as for example GLEW to make this easier.
Posted 20 February 2011 - 05:35 PM
It appears that the gentleman thought C++ was extremely difficult and he was overjoyed that the machine was absorbing it; he understood that good C++ is difficult but the best C++ is well-nigh unintelligible.
Posted 21 February 2011 - 02:57 AM
So coming from DirectX trying to teach myself OpenGL. I"m using the SuperBible 5th edition book and up till texturing it's been doing fine. However, I'm noticing a few functions they use in this chapter don't see to be in any of the libraries I downloaded.
It mentions a glGenerateMipMap(GLenum enum) that don't exist in any OpenGL library I've tried.
So basically how should I go about generating mipmaps? gluBuild2DMipMap?
Posted 21 February 2011 - 07:19 AM