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Posted 14 March 2011 - 09:40 PM
My current game: MMORPGRTSFPSRLG. Read: Some sort of mmorpg with a special something that will make everyone want to play but I wont tell you what it is.
Status: Pre-Production, Game Design
Team Openings: None
For serious though, my goal is to create a MMO. What kind? Not sure yet. MMO games are my passion and it's a goal of mine to change the industry for the better. Do I know it's an unrealistic goal? Yes. Do I care? Heck no.
If you ever need someone to bounce ideas off of, feel free to contact me.
Posted 15 March 2011 - 12:15 AM
Most people know that the chance of such a project ever getting made is tiny. It is virtually impossible for an indie group to make an MMO that will be on the same scale as existing commercial titles. Making one that is "larger than normal" just further reduces the chances and it's pretty hard to motivate people to join a project that is unlikely to ever get made.
I am working on a pretty big project, the design document for a larger than normal mmo.
The normal suggestion would be "post great stuff". Show of WIP demos and some cool concept art. Unfortunately your not at that stage as you are just making the design. Maybe try and recruit a concept artist to start visualising some of your ideas and hope that this will attract others to join.
Generally I see people offering a percentage of profits or what have you, but since I don't think this game will be made any time soon, I don't think that quite fair. What else can I do to gain the help of other game designers?
Posted 15 March 2011 - 12:39 AM
Posted 15 March 2011 - 11:24 AM
Posted 15 March 2011 - 03:32 PM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 15 March 2011 - 08:59 PM
People do not like to waste their time working on a project that isn't going anywhere. You need to convince people that your project is one that is worthwhile, and that you are someone who is willing and able to see that project through to completion. There are two good approaches to this:
You need to communicate your vision in such a way that people will be interested in their project. Note that this also requires that your project actually is in some way interesting. Showing existing work on the project -- typically snippets of storyline, concept art, etc. -- is the normally accepted way to do this. You should also have a 30 second, or "elevator pitch" which quickly describes key aspects of your project and grabs interest.
Not necessarily money, although if you could afford it money is often one of the best motivators. If you're not offering payment you need to think about what other value participation will offer people. Some potential ideas might include:
Hope that helps!
This is what sunandshadow has mentioned. Artists like to have some input into the visual style of a game, and see how they've influenced the final product. Musicians like to have creative control over the soundtrack to the game. Unfortunately with an existing design you've already done a lot of the work that designers would typically contribute, so you'll need to allow them a fair amount of creative freedom to shape things as they would like and/or emphasise other points.
- Jason Astle-Adams
Posted 16 March 2011 - 06:04 AM
Make them believe the project is going somewhere. If you're only after designers rather than developers, perhaps they might like designing games just for the fun, regardless if the game gets made... more of an academic exercise like if I drew a spaceship.
What else can I do to gain the help of other game designers?
www.simulatedmedicine.com - medical simulation software
Looking to find experienced Ogre & shader developers/artists. PM me or contact through website with a contact email address if interested.
Posted 17 March 2011 - 08:57 PM
"Well, you're not alone.
There's a club for people like that. It's called Everybody and we meet at the bar."