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Doom 3 vs Quake 4 map format?

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#1 / SteveDeFacto   Banned   

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Posted 12 April 2011 - 07:01 AM

Writing a video game SDK and I would like to allow import of BSP files. I'm messing around with Dark Radiant 1.6 and I'm trying to get the latest version of XreaL compiled but in this process I noticed something. Xreal works with Doom 3 and Quake 3 BSP files. This made me wonder what is different about Quake 4 bsp files? Are they better?

#2 Adam_42   Members   

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Posted 12 April 2011 - 07:25 AM

A quick search found http://www.gamedev.net/topic/370383-quake-4-map-file-format/ which says quake 4 map files are almost identical to doom 3 ones.

#3 / SteveDeFacto   Banned   

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Posted 12 April 2011 - 07:28 AM

A quick search found http://www.gamedev.n...ap-file-format/ which says quake 4 map files are almost identical to doom 3 ones.


almost identical = not identical


I'm asking why they are not the same?




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