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Posted 13 April 2011 - 01:35 AM
Posted 13 April 2011 - 01:41 AM
Posted 13 April 2011 - 01:47 AM
I know you are getting bored because your previous attempts at more subtle trolling did not produce the entertaining results you hoped for, but isn't this a bit too obvious?
Posted 13 April 2011 - 01:52 AM
Posted 13 April 2011 - 01:54 AM
I know when I see a troll going bored. The sad attempt at creating multiple flame war threats. The shift to insulting language, both in this thread and all others you posted in today. Normally I would not even bother to respond but the mods are being slow this morning and I wanted to prevent some poor guy who does not immediately recognize the signs to actually ignite the oil trail.
Posted 13 April 2011 - 01:56 AM
Posted 13 April 2011 - 02:00 AM
The projection matrix is used to define the field-of-view of the camera, by loading a perspective matrix into it. You can use the gluPerspective function to make one of these matrices (after calling glMatrixMode(GL_PROJECTION) ). To actual move the camera, you've got to use the model-view matrix (which moves the model/geometry, as well as the view/camera). To move the view around you can use glTranslate / glRotate (after calling glMatrixMode(GL_MODELVIEW) ).
Posted 13 April 2011 - 02:05 AM