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Vertex Array & Multitexturing

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#1 Archangel   Members   

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Posted 09 September 2001 - 01:02 AM

Hi, I´m using Vertex Arrays to draw my geometry. all works fine but now i wanted to do 2Pass Bumpmapping with Multitexturing but how can I use the TexCoordArray with multitex? there is the texcoord command for multitex glMultitexCoord(texnr,u,v) or something like this but there is no glMultitexCoordArray() or is? If you know pls post link to .h .lib ... Thnx

#2 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 09 September 2001 - 02:19 AM

Check it now :

http://partners.nvidia.com/Marketing/Developer/DevRel.nsf/pages/E11F4D0F59900C9E8825681E007B1065

Note : even if this document was written by NVIDIA''s staff it''s true with works with several cards.

#3 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 09 September 2001 - 02:19 AM

Check it now :

http://partners.nvidia.com/Marketing/Developer/DevRel.nsf/pages/E11F4D0F59900C9E8825681E007B1065

Note : even if this document was written by NVIDIA''s staff it works with several cards.

#4 zedzeek   Members   

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Posted 09 September 2001 - 10:14 AM

glClientActiveTextureARB( GL_TEXTURE0_ARB );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer ( 2, GL_FLOAT,0, tex_coords );

glClientActiveTextureARB( GL_TEXTURE1_ARB );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer ( 2, GL_FLOAT,0, other_tex_coords );

#5 Bad Monkey   Members   

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Posted 09 September 2001 - 01:58 PM

Aaaah zedzeek... he who possesses a veritable shitload of knowledge

Why has this very solution escaped me for so long...




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