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Posted 18 April 2011 - 10:45 AM
Posted 18 April 2011 - 11:29 AM
Posted 18 April 2011 - 11:49 AM
I'd claim that they aren't good tutorials in this day and age. They do cover a lot of the graphics theory, but, unless you are targeting pre-shader hardware, it isn't worth it to read the code as all the functionality is depricated. Try something like this instead. I think what is often more important than a good graphics API tutorial is a good linear algebra tutorial on how graphics transforms work.
Hello, i'm new to OpenGL and i've been looking for a good place to get started, I've heard a lot of positive things about NeHe's tutorials but i have a question. Considering how old they are and all the depreciated functionality of modern OpenGL, are these tutorials still any good for someone starting GL? thanks!
Posted 21 July 2011 - 10:26 AM