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Posted 24 April 2011 - 12:02 AM
Posted 24 April 2011 - 08:47 AM
Posted 24 April 2011 - 11:14 AM
Posted 28 April 2011 - 10:51 PM
I personally really enjoy working with math guys when doing graphics programming !
While it can't be entirely generalized, from my personal experience CS / SE graduates have a distinct lack in advanced math background. On the most basic level, 3D graphics is really just linear algebra. Thus many people think that they can get along with learning the basics about vectors and matrices. And often even this knowledge is rather superficial. A surprising amount of graphics programmers could not even write a matrix inversion algorithm from scratch. But there comes a point where all this is just not enough anymore. When doing advanced graphics programming, especially the simulation of natural / physical phenomena, math is all that counts. As you go deeper into graphics, you will very often come across monstrous equations, where a good understanding of advanced math is required (especially multi-variate calculus). But that's actually the most fun part of the job, if you ask me. Nothing is better than finding an elegant and fast solution to a huge differential equation that runs with 50 fps and produces a gorgeous image !
As far as I see it, if your aim is to get into graphics programming and/or research, then an MS in math is perfectly fine. Usually there is no need for an additional CS degree. In fact, a math degree is preferable in such a field. Many companies (nvidia for example) will hire a math degree over a CS degree for graphics research positions. 80% of your time in graphics programming will be spent with pencil and paper over your equations and diagrams. The remaining 20% will be fighting against the shader compiler
Posted 29 April 2011 - 11:51 AM
Posted 09 May 2011 - 10:43 PM
Is an MS in Mathematics enough to break into graphics? Yes
Do you need a MS to break into graphics? No
I have only a college degree in game programming, and I am Lead Graphics Programmer today. Only what I needed was linear maths, and LOT of experience in Rendering. I did some integrals and such in college, but doesn't remember much about it. I find myself limited sometimes in the understanding of certain papers. So it would surely help to have a MS. Depending what branch of graphics you are going: Medical, research, gaming. For gaming you just need the basics, clear understanding of matrices and shaders. Because the most complex things you might have to achieve are SSAO and deferred rendering. The other complex rendering techniques are mostly for research and show off demo. Not for actual games. Unless you are aiming the top (EPIC Games, Crytek...)
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