Idea for game

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16 comments, last by MERKB7661 12 years, 10 months ago
There are many business reasons why nobody will make your game idea for you. And the market for girl games is limited (there's a lot of history there). So that's why I see this as a Business question, and am moving this to the Business forum.
In the meantime, OtherCreator, you should read these:
http://sloperama.com/advice/idea.htm
http://sloperama.com/advice/specs.htm
http://sloperama.com/advice/lesson11.htm
http://sloperama.com/advice/lesson21.htm

-- Tom Sloper -- sloperama.com

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This seems more like a breaking in question. Sending your ideas to game companies is a waste of time. Posting your ideas online is also a waste of time (and no one will give you credit if it inspires them). Going to school and learning marketable skills (pick one - art, programming, marketing, production, design, etc.) is a good idea. Getting a job at a game company and starting to learn the evelopment process for making a game (so you know what is possible) is the best way to accomplish your goals.

There are plenty of opportunities to learn skills and contribute with the numerous small mobile and social developers starting up every week. Find out who they are and volunteer to do some QA. Go to meet-ups with other developers who share your passion and ideas. Focus on learning the craft of game development and don't give up just because something is hard. If you have the passion for making games, then this will be an enjoyable experience. If on the otherhand you only want to tell other people about your ideas without actually contributing something real, then yes I am afraid you will end up as a "wanna-be" whose great ideas will remain in your head. That's the reality of game development so please don't complain when someone tells you the truth simply because it is not what you want to hear.
Kevin Reilly
Email: kevin.reilly.law@gmail.com
Twitter: kreilly77
Read back your post like this:
Hello, I am one of the many people with a movie idea! I really think GIRLS and other people will love it. I have written it down and now I am stuck. I have no interest in actually physically developing the movie myself...I do not run a film studio. I would like Michael Bay or James Cameron to develop it, or a new director, with my input of course. I want to be the voice behind the project I need someone who can help me talk to the right people and help me pitch my idea in the most appropriate way possible. I am broke. No money to invest, just ideas... keeping it real. Help please? Thanks.
Michael Bay, or EA, don't care about Joe Public's great ideas.
On the off-chance that you did manage to get a meeting with them,and they did like your idea, you would never be the voice of the project -- it would become a Michael Bay project. They would buy your idea, corrupt it to exploit it's market potential, and pay you to shut up while they take the credit for it.

In reality, to even get a meeting with a game publisher of that size, you'd have to be a serious developer with a completely solid plan for how the game will be developed -- you'd need the names of the key staff that you've employed to build it, a detailed break-down of the work-items, a time and money budget, a market analysis of competing products, a business plan explaining how much money they're going to make off you, etc...

Don't aim yourself at Hollywood type projects unless you're already a big Hollywood type player. Keep it real.
Sorry to crush your dream, but EA/Rockstar games are big businesses. They only care about money, not dreams.

Instead of aiming yourself at big business, try a grass-roots approach. Make all your ideas public, get feedback, refine them. Try and attract an amateur open-source team to make the game for free, and give it away for free.
[color="#1C2837"]I have tried to read programming books and such, the language just does not click. [/quote]

[color="#1C2837"]That's how most people feel when they start programming. It is mainly a question of motivation. In my opinion, anyone can learn to become a decent programmer (notice I said decent, not great) if they have the motivation to stay in there until they start to get a grip on things.
[color="#1C2837"]In essence, programming is about finding solutions to problems. This goes for programming games as well. Modern games consists of thousands to millions of problems that must be solved, and the ones that you cannot solve off the top of your head have most likely already been solved by someone else. To find these pre-solved problems (otherwise known as solutions), use Google. That's what I use. It is a very helpful tool.
[color="#1C2837"]On the off-chance that it doesn't provide you with anything, that's why you have the forums on this site to post to so others can help you find a solution to your problem. Most of the time, they'll even do it for free!
[color="#1C2837"]For example;

[color="#1C2837"]Q: How do you figure out if a button has been clicked?!
[color="#1C2837"]A: There is a formula for that! It goes like this:
[color="#1C2837"]


if(MouseX > ButtonX AND MouseX <= ButtonWidth)
if(MouseY > ButtonY AND MouseY <= ButtonHeight)
//If the left mouse button is down, the button has been clicked!
end if
end if



I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!

We understand. Believe me, we do.
Some of us prefer illusion to despair.
- Nelson Muntz, The Simpsons

-- Tom Sloper -- sloperama.com


I have an idea, I want it created...are you telling me there is noone who takes ideas from 'average joes' and turns them into games.

Yes, that is precisely what we are telling you. For a full explanation of why see http://www.obscure.co.uk/frequently-asked-questions/selling-game-design-ideas/


I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!

People who make games were just like you. They didn't know how to do it so they learned. Jimmy Savile has retired now so if you want your game made you need to put in the effort to learn what is necessary to make it yourself, or earn the money necessary to pay someone else to make it. People who went to the effort of learning how to make games aren't going to use their time to make your game (unless you pay them).


I appreciate you taking time out to respond to my post. However, your negativity is not welcome.

You asked a question and people answered it. Sorry if reality doesn't match your dreams but what they are saying is true. While reality may be "negative" (when compared to your dream view of the world) it certainly isn't unhelpful. You now know what you need to do to make your dream come true. If it is not worth your while putting in the necessary effort why would anyone else?
Dan Marchant - Business Development Consultant
www.obscure.co.uk
Obscure is dead on, miss. I know that you have a lot of enthusiasm packed inside of you, but the world of game development is not made out of honey and milk. It's actually a mix of cold steel intertwined with rivers of hot lava with unstable stepping stones to progress forward. Too mold that world, you need heavy machinery. You see, everyone has ideas, those ideas may be bad, good, awesome... But they are just ideas. I have an idea for an interstellar propulsion system which uses exotic matter to bend spacetime, propelling the spacecraft forward at "FTL" speeds with absolutely no time dilations.

If you are like me, ask yourself these questions:

How are you going to acquire exotic matter?
How much will it cost?
What is the timeframe?
Can I see your calculations?
Can I see the blueprint and a small-scale demo or a simulation?

Ideas are worth... The more vulgar expression for the term feces. As a programmer, there is no need in reinventing the wheel so I'll just point you to an awesome website. Read the [size="5"]Sloperama, as many have already suggested. It's an awesome read, well, for you it'll be heartbreaking... But hey, in a few years you'll be laughing at this moment and feel a bit shy if you decide to progress. Everyone was once a newbie and everyone has embarrasing moments, it's the drive to learn and improve ourselves the thing which is awesome.

And trust me, the guys here at GameDev have been extremely tolerant. I've seen dreams brought down with AA cannons on other websites. I understand it is hard for you to wrap your head around this, but we are actually trying to help you understand and progress.
[size="1"]The best advice I can give is the one I follow myself - listen to those with more experience. Listen and absorb.
[size="1"]If you are a complete beginner and want to know more about game development, read this guide.

Hello,

I appreciate you taking time out to respond to my post. However, your negativity is not welcome. If you were not some kind of video game programmer and you had an idea for a game, but not a computer or the means to develop it, what would you do? No need for trying to shatter dreams. Geesh!



You have to understand. These are people who know what they're talking about. Video game development and publishing is a Hollywood, and you can't walk into 'Hollywood' and say "Hi Steven Spielberg, I have a great idea for a movie, you should make it and put Tom Cruise and Julia Roberts in lead roles. But I want to give input and get money, because it's my idea".

It just doesn't happen.

If you think about it, video games are easier to break into than movie making. Independant developers have always been a breed of nerd-geeks who had a passion and an IDEA to bring to life. If you have a laptop, the internet, and a library, you CAN make games, they've been doing it since Doom. It's not easy. It can be downright discouraging. But if you really do have faith in your idea, then we are here to tell you, you CAN see it to frutition. Stop getting defensive and get a work ethic.

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