What are you working on?

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46 comments, last by Budinga 12 years, 9 months ago
Hey,

I've spent the last 5 months on a Milkdrop clone (the music visualiser in Winamp).

Rendering happens via DX11. The equation solver works via DirectCompute or via C++ (slow). But it all still needs some work (compilation of the compute shader takes a relatively long time, so i need to put that in threads etc etc, lot of small things)

My plan was to convert it to opengl/opencl for mac os x, but it took me already so much time that i'm currently concentrating on some other smaller projects.

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lithmilkscreen2.jpg
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I'm working on a series of projects myself.


[size="6"]There's No Place Like Homeless:

Summary:
Homeless is about a loveable Bum who has gotten himself in an unlovable situation.

In this 2D side-scroller, you play as the Bum who is trying to find his way out of Somewhere City. It has recently become illegal to be homeless and those who are must be captured and arrested. Our Bum has too much soul to be captured. So he sets out on a risky escape so that he can be free.

Old Teaser:
harbor10.png

Recent Video: (Sorry for the bad quality. It runs at a smooth 60 fps.) Video may also take time to load.
[media]http://dl.dropbox.com/u/1333628/TechVids/Homeless/First_Homeless_TechWorld.swf[/media]

If it takes too long, here's a direct link:
http://tinyurl.com/3h7xme2

Link to the blog: http://supercuriosit...g.blogspot.com/

[size="6"]Salem (Overall design still in progress.)
Just a Tech Video - Showing off water I added -
[media]http://dl.dropbox.com/u/1333628/TechVids/Water_Effect_Pt1.swf[/media]

If it takes too long, here's a direct link: http://tinyurl.com/3o4j7rd

[size="6"]Mr Caffeine's Time Machine - THE GAME
Based on my somewhat-popular E3 remix of Mr Caffeine here, I decided to make a quick retro game based off of him with an 8-bit version of the tune here. Still in progress (Just working on this with the spare time I have).

Screenshot:
Screen_1.png
I'm that imaginary number in the parabola of life.
I'm working on a planet renderer (Yes, another one :D) it's in a pretty bad state at the moment, I have alot of things left to implement and fix before I can post a screenshot, should be in the next few weeks though hopefully!!
Currently trying to make a planet renderer. After many hours of work, somehow I know It'll never be complete.
Also, If I help you, please give me an ++
Untitled-1.jpg
I was a bit bored so I started on a voxel renderer today ( a couple of hours work ).
Im quite pleased with the blocky look (its more pleasing than I thought it would be) theres an old game of mine that would fit this style of rendering.
Unfortunately the game is very CPU intensive & I'll be using javascript
Cool... vaguely reminds me of SimCity 2000 smile.gif

Wielder of the Sacred Wands
[Work - ArenaNet] [Epoch Language] [Scribblings]


I'm actually not working on any games right now. My current project is a solar-powered water desalinization system. I have an idea for how to build paraboloid mirrors and sun-tracking systems very cheaply, so I will be trying it out pretty soon (i.e. as soon as I get my first pay check at my new job so I can buy supplies).

Even if this is a lie, that's just cool to hear.

Beginner in Game Development?  Read here. And read here.

 

Three major things underway here, and they will get done if I can stay focused! Alexandria is very nearly complete and needs testing, the others are underway.

Alexandria, a set of Java libraries: (more details can be located by following the tech.wishray.com link in my sig)
  • Simple Sound Support (SPI, java.sound.sampled based, called Copernicus)
  • Simplified OpenGL 2D Video (JOGL based, called Galileo)
  • Basic Networking (derived from Jexxus, called Kepler).


HiPOW, a Hashcash inspired Proof of Work system for the network library above, which is for the game below:

Starlok, a game not unlike minecraft in space, where you hack an alien network and use their society as your play thing - really a 2d strategy meets sandbox meets Elite kind of deal.
I am currently working on a Planet renderer uses a geomipmaps for the terrain, and realtime atmospheric scattering, water and clouds are a bit crappy at the moment, but i am getting there i have just managed to get the fps from 20fps to max of 150fps so still heavy work in progress. But thought i mite post some screenshots. :)



screeny80.jpg

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