XNA questions
Thanks everyone, made me feel a lot better about my decision. I figure Im getting a good deal compared to sticking with Java or C++, Java just doesnt have the huge gaming support as either C++ or C#, and C++ of course has its pitfalls.. so I think using a pretty elegant language like C# and coupling it with a strongly backed library like XNA I really cant go wrong. In the end my goal is to learn game development from the ground up, not to make the next fortune. Honestly if that was my goal I would probably pick up something like Unity and be done with it. XNA seems like just enough boost to avoid writing boring/mind numbing code, but leaves you enough alone so that youre pretty much forced to learn everything thats happening. Im ok with knowing that in the same time I make a 2d platformer in XNA I could have make 3 of them in Unity, because to me the road and the experience is so much more than the finished product.. even if the road involves frustrating coding
Java has jMonkeyEngine which is a lot like XNA. It hides all the super lower level graphics/input/model loading from you but you are still writing a lot of code to make it do anything.
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