Jump to content

View more

Image of the Day

Boxes as reward for our ranking mode. ヾ(☆▽☆)
#indiedev #gamedev #gameart #screenshotsaturday https://t.co/ALF1InmM7K
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.

Sign up now

First Duality Demonstration

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
18 replies to this topic

#1 TheAverageUser   Members   


Posted 25 May 2011 - 12:25 PM

Hi everyone,

I've just released a first demonstration version of my 2D game engine and game creation toolset Duality. Both engine and toolset are written in C# and based on .Net 4.0 and OpenTK. Long story short: There is a demo video on youtube showing what you can do with the current toolset version, and how to do it and I'm collecting feedback.


If you want to test it yourself, you will need .Net 4.0 and Visual C# Express 2010 (or Visual Studio 2010). Here's the download. If you want more information on development or internals of Duality, you might want to check out my blog.

Any feedback is appreciated - comments, bug reports, feature requests, anything will help me improve future versions. :)

#2 TheAverageUser   Members   


Posted 08 July 2011 - 04:48 PM

Here's another videoblog concerning Duality, covering current development regarding Sprite Animation, Text Rendering and Postprocessing.

#3 TheAverageUser   Members   


Posted 11 August 2011 - 01:21 PM

Videoblog #3:


This time it comes with a new Duality demo release, including a simple Asteroids game. You can download it here.

#4 Six222   Members   


Posted 12 August 2011 - 07:26 AM

Very well done! I really like how smooth and easy this is to use and how you can write custom code straight from visual studio. Good job on finishing this up and releasing it! :D

Edit: Is there any documentation on this yet?

#5 TheAverageUser   Members   


Posted 12 August 2011 - 07:46 AM

Well, that's actually just a demo release - although it slowly goes near "actually usable", Duality is still in development! :)

That said, there is no documentation yet. The Asteroids demo makes a simple usage example but that's about it. Right now I want to focus on developing engine and editor, but whoever wants to give it a go and set up a small project in Duality on his own - I'll support you where I can! If you have questions, simply ask, if you need a specific example on how to do X or Y, it might help to have a look a Duality's source code. Especially for writing your own Renderers, this will surely prove helpful.

I'm currently not sure what task to approach next, but I've been thinking about built-in 2D physics support (or at least collision detection), probably by using some open source library. Another possibility would be an ingame GUI system. Or I could simply develop some default Components for typical 2D game stuff like Tilemaps. The engine's and editor's basics are mostly done so far, but however, the most important task is to assure stability and usability of both. Since I'm my only tester, there might be a lot of ground uncovered - the usual problem when testing your own project. Posted Image

#6 surgemcgee   Members   


Posted 14 August 2011 - 11:12 AM

Wow, the camera and object manipulations look and work great. If that is OpenGl than good work! Will it have Linux support?

#7 TheAverageUser   Members   


Posted 15 August 2011 - 12:33 PM

This is already a huge project for only one person and platform independence isn't something small to do, especially concerning testing, documentation and support. While running Duality on Linux and / or Mac is an achievable goal in theory, I'm not going to approach it. There is so much else still to do and I want to focus on actual functionality, documentation and testing right now.Posted Image

Oh and yes, that's OpenGL, powered by OpenTK which provides DotNet bindings and some pretty neat utility code.

#8 TheAverageUser   Members   


Posted 31 August 2011 - 11:41 AM

Videoblog #4:


API Documentation and editor-integrated help system, anyone? ;) It was about time. The documentation might not be the best one ever written but it is a first iteration. You can try the new help system yourself in the current Release and view the API reference online, if you wish. As always, thoughts and opinions are welcome :)

#9 Vexator   Members   


Posted 31 August 2011 - 12:23 PM

Impressive work! Has a very clean and professional feel to it.
Do you want to release Duality as freeware/open source or do you hope to make some money with it?
Wunderwerk Engine is an OpenGL-based, shader-driven, cross-platform game engine. It is targeted at aspiring game designers who have been kept from realizing their ideas due to lacking programming skills.


#10 TheAverageUser   Members   


Posted 31 August 2011 - 12:55 PM

Impressive work! Has a very clean and professional feel to it.
Do you want to release Duality as freeware/open source or do you hope to make some money with it?

Duality is OpenSource! Although I might choose to change the license later on, I have no plans of making it a commercial project.

The most obvious reason is that there are already a lot of commercial engines around, most of them beating Duality in terms of official support and feature range. Being a hobbyist on my own and not leading a whole professional team, I can't compete with their momentum and manpower in any way. Besides that, developing Duality is fun, I'm gaining a lot of experience and maybe someday seeing some people use what I've created is - in its own way - a great payment by itsself.

#11 TheAverageUser   Members   


Posted 15 February 2012 - 06:53 PM

It's been a while now and there are quite some new features yet to be shown. Time for more videoblogging!

Basically, there's now a sandbox mode that lets you edit stuff directly in the editor. And Xml serialization. And a physics engine. Anyway, here's the download link to the new Asteroids demo (Now with physics Posted Image ): http://code.google.c...e=Asteroids.zip

Any feedback appreciated! If anyone is brave or stupid enough to try to actually use Duality for something - feel free to ask any question that occurs to you Posted Image

#12 DpakoH   Members   

Posted 19 February 2012 - 03:35 PM

Good job!

#13 TheAverageUser   Members   


Posted 26 February 2012 - 10:43 AM

As I’m experimenting with the “custom Rendering” capabilities of Duality there happens to be a new tech demo for you to download and play around with. It features per-pixel lighting using directional, ambient, spot and point lights.

Posted Image

Note that I didn’t touch any Duality code to implement the dynamic lighting technique – it’s all done inside the plugin.

--> Download Lighting Test <--

#14 TheAverageUser   Members   


Posted 21 March 2012 - 05:16 PM

Time for more Features! And new stuff.
  • Completely reworked PropertyGrid for editing object properties. Its a lot faster than before, can be fully operated using keyboard and properly supports Ctrl+C / Ctrl+V.
  • Preview images for all kinds of Resources (such as audio data, images or fonts)
  • Intelligent dragdrop a.k.a. "I'll just take this and 'gonna drop it over there - I'm sure the editor will just know what to do"
  • Complete redesign of the editor GUI.
Here are some updated download links:
--> Asteroids <--
--> Dynamic Lighting <--

As always: Testing and feedback are appreciated Posted Image

#15 TheAverageUser   Members   


Posted 26 March 2012 - 12:25 PM

For anyone interested in custom C# / Visual Studio debugging enhancements, you might want to take a look at my recent blog post. As side-effect of my work on Duality, I did some experimentation on what's possible there.

#16 TheAverageUser   Members   


Posted 29 April 2012 - 02:24 PM

I'm pretty occupied by studying right now and there's a lot of work stacking up on my ToDo list. But! I spared a thought for you, fellow reader. In case you want to do some stacking yourself you can try my recent Tetris demo of Duality. You see, I think everyone should get to stack some stuff. Also it's got a twist.

Music by SunandWeather.

#17 TheAverageUser   Members   


Posted 31 July 2012 - 08:46 AM

Fourteen. That’s the number of different joint types in the Farseer physics engine. When I started porting it from XNA to OpenTk and glueing it into Duality they were pretty much left out entirely. Who needs joints anyway? Well. As I quickly found out myself, any kind of game that uses physics beyond collision detection is likely to need some kind of joint somewhere. Constructing doors, cars, buttons, hanging bridges, ragdolls, gears, ropes, moving platforms or even physical player characters – all more or less impossible if certain joint types are missing. So I spent some more time on physics that I planned to and integrated them all into Duality. And created a little physics demo for you to play around with.

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

You can get it here.

#18 TheAverageUser   Members   


Posted 02 August 2012 - 04:13 PM

For anyone interested in Duality, there is now a brand new info page, summarizing the most relevant stuff. What is Duality? Why does it exist? How is it structured? And what's the benefit of using it? For anyone who thinks about working with Duality - or just wants to know what this is about: This is a good starting point.

#19 TheAverageUser   Members   


Posted 13 August 2012 - 10:17 AM

Videoblog #6:

You can download the Platformer Example here. It contains a project template that will set up the example project from the video. Just use it to create a new project. Posted Image

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.