Virtual dedicated servers for consoles

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12 comments, last by lask1 12 years, 10 months ago

Sony and Microsoft (and if you support them, Nintendo) have very strict requirements about game servers and about how matchmaking works.ld be different issues entirely.


[font="arial, verdana, tahoma, sans-serif"]I know you can configure game settings and save them to your Xbox. But there's no persistence, right? Once the party's over, the "server" is down. You have to send out a bunch of invites to start a new game with the same people, right? It's not like a PC server where clan members are popping in and out all the time. I might be wrong, I don't play console games that often, but every time I do it's always match-making.[/font]



If you are getting a disc game published there are some pretty strict requirements. They are covered under NDA, but a few articles and postmortems discuss a few of their requirements, such as http://www.gamasutra...php?story=20384 and http://www.gamesetwatch.com/2008/09/. Google can find more.

If you go the XNA route, which you can do for an XBox Live Arcade game on your own, the requirements are a bit more relaxed:

http://blogs.msdn.co...quirements.aspx
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Thanks for the links! I read them all, fascinating stuff. I think I already came to terms with the fact that cert requirements would make this idea nigh impossible (although it sounds like XBLIG might allow it). In my last post I was just challenging the idea that this functionality already exists in games like Halo: Reach. I think I just didn't communicate the concept clearly enough.

[quote name='frob' timestamp='1307333197' post='4819971']...

Thanks for the links! I read them all, fascinating stuff. I think I already came to terms with the fact that cert requirements would make this idea nigh impossible (although it sounds like XBLIG might allow it). In my last post I was just challenging the idea that this functionality already exists in games like Halo: Reach. I think I just didn't communicate the concept clearly enough.
[/quote]

Specifically, you're saying "favorite servers" or "favorite game hosts" isn't a feature in current games?
That might be true -- can't say that I recall seeing it in any game I've played on XBL.
enum Bool { True, False, FileNotFound };
You can host your own server similar to that in games like quake 3 or fear 2 two of these games are Team Fortress 2 and Unreal tournament. Personally unless there are a large amount of mods I prefer matchmaking systems.

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