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Posted 04 June 2011 - 04:03 PM
Posted 04 June 2011 - 04:17 PM
Posted 04 June 2011 - 04:20 PM
not on coding, just on game coding
i could just copy-paste from some open source code (no, i'm not that lame!).
mean, using all the tools/code that are available today it's more like modding, rather than programming.
trying something like udk when at some point in the development i realize it doesn't do exactly what i want and therefore i have to restart some work from scratch or tradeoff too much stuff and go away from my original design.
Posted 05 June 2011 - 07:53 AM
Posted 05 June 2011 - 08:18 AM
Posted 05 June 2011 - 11:51 AM
In addition to earlier tips, your choice will also depend on whether you are actually intending to publish - either for commercial release, or for the sake of building a portfolio, doesn't matter. If you do want to release for public consumption, the important thing is not to bite off more than you can chew. Therefore, aim for a choice that gets your project finished. This means, you want to focus on something simple (so pretty much forget about making the next MMO or Crysis), and you probably want pre-existing tools to help you out.
Posted 05 June 2011 - 01:08 PM
But tbh this is the only fun programming. Coding stuff you know will always be boring. I rather sit a week debugging and understanding some nested shit challange my selft then finnish off some easy thing thats just plain old boring programming
Posted 05 June 2011 - 06:52 PM
Posted 05 June 2011 - 10:11 PM