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[win/mac/lin] Cute Physics Platformer "Nikki and the Robots" | Level Contest

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#1 qubodup   Members   


Posted 13 June 2011 - 05:08 AM


Nikki and the Robots is a cute physics platformer. It is in development and mostly open source. Alpha versions are available for public consumption.

Currently the game is LGPL code, CC-BY-SA assets. There will be a for-pay story mode that will contain proprietary assets and data.

Posted Image http://www.flickr.co...9596422/detail/

A level contest was started (win full version once it's finished + one t-shirt, ends 7. July 2011).

Please test-ride this release [get it here] as hard as you can and make awesome levels for the contest! (Or spread the word if you know somebody who makes awesome levels.) Bugs are kindly asked to go to Launchpad, our IndieDB forum or just this thread :) .

#2 qubodup   Members   


Posted 15 June 2011 - 01:03 PM

On June 6th we started a level design contest. It runs until July 7th and everybody is welcome to submit as many levels as they like. Text and video tutorials are available.

We received ten levels so far via email, webchat and forum:

Posted Image[full size]

To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:

WINDOWS: %APPDATA%\nikki-free-levels\userLevels\

LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/

Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.

Read the full announcement here.

Looking forward to more submissions!

#3 qubodup   Members   


Posted 24 June 2011 - 10:50 AM

On June 6th we started a level design contest. July 7th is the deadline and everybody is welcome to submit as many levels as they like via email, webchat or forum. Text and video tutorials are available.

Since releasing the first batch, we received nine levels (one of them in two versions):

Posted Image

To test them, you have to unzip the archive [mirror 1 | mirror 2] to the following directory:

WINDOWS: %APPDATA%\nikki-free-levels\userLevels\

LINUX/MAC OS X: ~/.nikki-free-levels/userLevels/

Just copy the path into Explorer's (CTRL + L) or Filer's (CMD + SHIFT + G) location bar to enter that directory.

You're welcome to submit levels here in this forum as well!

#4 / RedPin   Banned   


Posted 25 June 2011 - 10:58 AM

your game is soo awesome i cant compete with it.
Failure is simply denying the truth and refusing to adapt for success. Failure is synthetic, invented by man to justify his laziness and lack of moral conduct. What truely lies within failure is neither primative or genetic. What failure is at the heart, is man's inability to rise and meet the challenge. Success is natural, only happening when man stops trying to imitate a synthetic or imaginable object. Once man starts acting outside his emotional standpoints, he will stop trying to imitate synthetic or imaginable objects called forth by the replication of his emptiness inside his mind. Man's mind is forever idle and therefore shall call forth through the primitives of such subconscious thoughts and behaviors that Success is unnatural and that failure is natural. Success is simply doing something at man's full natural abilities and power, failure is the inability to act on what man wants, dreams, wishes, invisions, or thinks himself to do. ~ RED (concluded when I was 5 years old looking at the world with wide eyes)

#5 qubodup   Members   


Posted 03 July 2011 - 11:23 AM

@RedPin: that's all right, in return I cannot compete with your signature ;)


The levels we received so far made us want to give a little more in return, so we'll throw in two more shirts for the best level designers.

Posted Image

So submit cool levels before July 7th is over and win one of three shirts and one of ten pre-order copies of Nikki and the Robots. :) Check out the previous entries hereand here.

For rules, check out this announcement.

We only have two shirt styles, so if anybody has ideas for new stuff to print, let us know.

#6 qubodup   Members   


Posted 11 July 2011 - 05:38 PM

Soon after the end of the first level contest we released Nikki and the Robots 0.3.2, which you can download here or via the update menu option of your copy.

[video links: Vimeo | YouTube]

The new features are:
  • New Patrol Robots, which will make Nikki fail the level when touched
  • Jetpack Robots are more forgiving and easier to control
  • No more editor crashes when Nikki has not been added
  • Signature checks for updates (heightened updater security - not gameplay-relevant)
A few words about the contest judging: we will announce the winners in approximately ten days. We received some last-minute levels and are very thankful to all level builders who shared their works.

Posted Image

Patrol Robot

We hope that the Patrol Robot is fun to work with. You can get in touch with players and builders on IRC and the forums.

#7 qubodup   Members   


Posted 25 July 2011 - 02:26 PM

The contest results are in! And a new update, which you can download or get using the in-game updater.


[video links: Vimeo | YouTube]

The winners are

  • Julian (for Greed) [Shirt + Game]
  • sauer2/C. Hackenberg (for lootninja, hanoi, powergrid and obstacles [Shirt + 4xGame]
  • Jukkeri (for Trick Series 02) [Shirt + Game]
  • pixma (for robopractice) [Game]
  • 2048 Terrabit (for Robot Race) [Game]
  • Marius Ghita/mhitza (for stairway to heaven)[Game]
  • 3sdras (for Geronimo) [Game]
Congratulations to the winners and thanks to all who submitted levels!

New in 0.3.3:

  • Added 30 levels from the first level design contest (in standard levels/03-contest1)
  • Jetpack robot physics tweaked again
  • Level names are now sorted correctly

#8 qubodup   Members   


Posted 20 September 2011 - 04:21 PM

Posted Image


Video: 0.4 changes [Vimeo | YouTube]

We released Nikki and the Robots 0.4.0 ( actually), which you can download here or via in-game updater.

The new features are:

  • New robot: Cannon! It shoots cannon balls that disappear after 10 seconds
  • Players can download and upload levels in the main/editor menus
  • Author name and license agreement added for saving/uploading levels
  • Sounds added for menu, jumping, buttons and batteries
  • Last level switch to be pressed now blinks green
  • Added "transient" switches (won't stay pressed)
Some news not directly related to the release:

#9 qubodup   Members   


Posted 18 December 2011 - 01:04 PM

We want to allow to preorder the storymode very soon but before talking about business plans, let's take a look at the levels in the story mode first!

We used some of the level contest entries as a basis to create story levels. Lootninja by sauer2 for example:

Posted Image
Original Lootninja Level, as included with the latest release

Posted Image
"Upgraded" Lootninja Level

Some of the steps when "upgrading" a level are the addition of...

Posted Image
background, skyline and info/data terminals...

Posted Image
shadows and characters...

Posted Image
hidden areas...

... and new content in general. Most "upgrade levels" are larger and require more time to do a 100% run than the originals.

Here is a big screen of a different, jetpack robot-heavy level, which is not based on a contest entry:

Posted Image
Codename "Jetpack Intro" (1920x1200)

We're nearly done with all the levels for episode 1 but some bugs, the preorder website and paypal integration will probably not allow us to release before January...

Original blog post here.

#10 qubodup   Members   


Posted 21 January 2012 - 03:42 PM

Episode 1 of the story mode is ready to be released and we are very excited! This will also mark the first public beta version.

We will start selling the story mode using a pay-what-you-want model, which is strongly inspired by the Humble Indie Bundle (which on the other hand was inspired by a World of Goo sale). After one week we will then set a fixed minimum price.

When you buy the game, you pay for the game as it is, but will also get all further episodes and updates for free. With each further episode, however, the minimum price will increase for new buyers of the game. The sooner you buy, the less you pay, hooray! This is similar to the Alpha-Beta-1.0 price increments of Minecraft.

Posted Image

Right now we are working hard on the presale website and we hope to be able to release Nikki and the Robots' story mode until mid February.

In the next post we will tell you some more details about episode 1, in which Nikki's great adventure begins to unfold.

Original post here

#11 qubodup   Members   


Posted 07 March 2012 - 08:28 PM

Here is the new Nikki and the Robots 0.5 Beta(!) release (download here).

Posted ImagePosted ImagePosted Image
video: Nikki and the Robots 0.5 Changes and Story Mode Peeks

We're working on a preorder web page, which is open source under AGPL and hosted here.

The changes explained in the video (and some that were left out) are as follows:
  • Game:
    • Info terminals instead of text bubbles in tutorial
    • Falling tiles take a little longer to start falling
    • Batteries have a little less mass
    • Switches are easier to trigger
    • Added laser robots and laser endpieces
    • Cannon-robot sounds
    • Boost sound for jetpack robot
  • GUI/OSD and Controls:
    • Added keyshints in game mode
    • Allow configurable game keys (jump and context) to control the menu
    • Main menu will notify you about the availability of the story mode
    • Mac OS X: default jump key is space
    • In-game OSD shows total number of batteries in level
    • "..."-bubbles when nikki can start npc/computer monolog
    • Added "retry level" menu item to failure menu
    • Added retry-option to pause menu (and major refactorings to AppState stuff during levels)
  • Level editor:
    • Added gray level template
    • Better layer insert and delete control
  • Other:
    • Game art sources added to source code repository
    • Bugfixes on Linux, Mac OS X and Windows that prevented many users from running the game

#12 qubodup   Members   


Posted 19 September 2012 - 11:56 AM

Posted Image
Release Trailer Video

We released Nikki and the Robots 1.0, which especially enhances performance and audio.

Also, it is now possible to buy the story mode from buy.joyridelabs.de

Feedback about the game, payment process (the payment website is open source under the name papst and release trailer (made in Kdenlive) welcome!

Blog announcement

#13 qubodup   Members   


Posted 22 November 2012 - 11:29 AM

Posted Image

Nikki and the Robots is now on Steam Greenlight™ and we sure hope that it will get enough Thumbs Up to join the comfortable cross-platform player community soon!

It might end up being the first piece of software on Steam that is open source code and written in Haskell.

Posted Image
Nikki and the Robots Greenlight Trailer

By the way, if you happen to speak German: we have been interviewed by Pixelmacher and will appear for four minutes on German TV (ZDF.Kultur on Monday 26th Nov 2012, 22:30 - 23:00 GMT+1) and more material will be available on pixelmacher.tv for two weeks after that.

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