Jump to content
OpenGL API Specifications
Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.
Posted 14 June 2011 - 02:24 PM
Posted 14 June 2011 - 02:34 PM
Posted 14 June 2011 - 03:56 PM
i have started a little bit of shader programming, with GLSL. In most books or tutorials, i could find the way to program shaders. But i would like to know why shaders are exactly being used, what is wrong with the fixed pipeline architecture, and how exactly shaders came into being. Are there any resources that i can find that would help me learn more about the theory behind shaders?
Thanks in advance.
Posted 15 June 2011 - 01:58 PM
Follow my RTS game ICBM
GameDev.net™, the GameDev.net logo, and GDNet™ are trademarks of GameDev.net, LLC.