Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Transfer games to xbox

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
3 replies to this topic

#1 drnick   Members   

100
Like
0Likes
Like

Posted 21 June 2011 - 05:29 PM

Hi,

I would like to write a game for the xbox 360 with xna. The question is how to get the game to the device. The problem here is, that my xbox has no internet connection jet, so the easiest for me would be to transfer the game with a usb stick from my laptop to the xbox. is that possible and is there maybe a tutorial for that?

Thanks
Nick

#2 Haps   Members   

1331
Like
0Likes
Like

Posted 21 June 2011 - 05:45 PM

I believe you need an AppHub membership and an active connection to the internet to run XNA code on your Xbox.

#3 Monkan   Members   

1077
Like
1Likes
Like

Posted 22 June 2011 - 09:16 AM

Yep Haps is right.
Unless they've changed their procedure since last summer when I was messing around with it you need an internet connection, an xbox live gold account and something else which I presume is the AppHub membership that Haps said. I know I got a years worth of membership free from Dreamspark because I was a student if that helps but you still need the other things.
"To know the road ahead, ask those coming back."

#4 Haps   Members   

1331
Like
0Likes
Like

Posted 22 June 2011 - 11:16 AM

Thanks for reminding me about the Live Account.

They do allow Xbox Live Silver (Free) accounts now, and the DreamSpark program can give you a one year trial if you're a student. It will allow you to deploy code, but not sell your product on the marketplace.

The FAQ also advises that the computer and Xbox be on the same network, so you'll need some networking equipment if you don't already.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.