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Posted 05 July 2011 - 01:45 PM
Posted 05 July 2011 - 07:44 PM
Using D3D11, you are in the position to cover probably all hardware there will be used for gaming, in two years. Some will have of course just feature level that match D3D9, you have to support that, especially for an RPG (people won't buy a new highend machine to play it, they'll more likely have a laptop with some Intel HD2000 graphics). But that shouldn't be an issue, most games that come out and have water rendering, run nicely on D3D9 (crysis2 did not even have support for a higher API).
My game wont be released for about 1-2 years, I really don't know how the hardware will be at that time.