Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Moprhin' textures

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
5 replies to this topic

#1 Taboo Builder   Members   

2123
Like
Likes
Like

Posted 16 September 2001 - 09:30 PM

Can anybody tell me how to morph textures, because I need morphin'' in me engine. Picture this: Theres a dude in the street suddenly he morphs to a pile o''shit So please please help me, help meee!

#2 mittens   Members   

1323
Like
Likes
Like

Posted 16 September 2001 - 10:44 PM

It sounds more like you want to morph a bunch of vertex locations... Which isn''t nearly as hard as morphing textures, though, all textures are attached to vertices, so to ''morph'' them, you just have to move the vertices. :D

------------------------------
Trent (ShiningKnight)
E-mail me
ShiningKnight Games

#3 zedzeek   Members   

528
Like
Likes
Like

Posted 17 September 2001 - 09:40 AM

as the knight saiz u want to morph the vertices.
u have 2 models.
a dude + a pile of shit, they contain the same number of vertices.
loop through all the vertices going using a weight from 0..1

invweight = 1.0 - weight
for ( all verts)
drawvert[x] = vertdude*weight + vertshit*invweight

now draw the drawverts.
if u start of with weight at 1 and slowly decrese it to zero then the dude will slowly transform into shit.

btw this uses linear interpolation perhaps u will want someit else


http://members.xoom.com/myBollux

#4 WayfarerX   Members   

130
Like
Likes
Like

Posted 17 September 2001 - 09:53 AM

http://astronomy.swin.edu.au/pbourke/terrain/

I just saw this site on these boards yesterday. It mainly referrs to morphing terrain, but it goes into a good explanation of morphing vs fading one model into another.

#5 outRider   Members   

852
Like
Likes
Like

Posted 18 September 2001 - 09:42 AM

If his guy and his pile of shit contain the same amount of vertices then either his guy is a block man or his pile of shit is a smooth, ultra-realistic representation of feces that doesn''t deserve that amount of detail.

Try figuring out how to morph between objects with a different amount of vertices.

------------
- outRider -

#6 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 19 September 2001 - 03:11 PM

lol outRider




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.