[DX8] library for D3DX functions

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3 comments, last by ArgusMaker 12 years, 8 months ago
Which lib do i have to link to use d3dx functions like D3DXLoadTextureFromFileEx or D3DXGetImageInfoFromFile in DIRECTX8 ?
MSDN only gives info for dx9 or 10.

Please don't answer me to upgrade to directx9, i need to use version 8.
Thanks in advance !
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Please don't answer me to upgrade to directx9, i need to use version 8.

then can i ask, why do you need DX8 ?

Never say Never, Because Never comes too soon. - ryan20fun

Disclaimer: Each post of mine is intended as an attempt of helping and/or bringing some meaningfull insight to the topic at hand. Due to my nature, my good intentions will not always be plainly visible. I apologise in advance and assure you I mean no harm and do not intend to insult anyone.

D3dx8.lib


[quote name='ArgusMaker' timestamp='1312027616' post='4842495']
Please don't answer me to upgrade to directx9, i need to use version 8.

then can i ask, why do you need DX8 ?
[/quote]

Seconded.

You can write DX9 code targetting DX8 class hardware; just don't use any features (mostly SM2.0+ stuff) that the hardware doesn't support. There is, IMO, no reason at all for requiring DX8.

Direct3D has need of instancing, but we do not. We have plenty of glVertexAttrib calls.


[quote name='ryan20fun' timestamp='1312032016' post='4842510']
[quote name='ArgusMaker' timestamp='1312027616' post='4842495']
Please don't answer me to upgrade to directx9, i need to use version 8.

then can i ask, why do you need DX8 ?
[/quote]

Seconded.

You can write DX9 code targetting DX8 class hardware; just don't use any features (mostly SM2.0+ stuff) that the hardware doesn't support. There is, IMO, no reason at all for requiring DX8.
[/quote]

Ok,ok, thank you all ;D

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