but exactly where to start from is a good quandry.
My best guess right now would be to feed a markov chain algorithm music samples of a style of music i want it to attempt to reproduce and tweak things from there, but even if i did get a bunch of notes, i need a decent way to go about either running them real-time (if i can do it fast enough) or creating a usable music file (if i cant do it fast enough) Ala .wave, .midi, etc.
So i guess to sum it up:
- Has anyone had any experience in this area, what did you do?
- What is a good way to write/play music procedurally (from c# if possible) [Libraries, APIs, etc]
- Are there any open forums on this topic (aigamedev has this info paywalled. and im not sure i want to sub if i don't know if its going to help)