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Posted 05 August 2011 - 02:38 PM
Posted 05 August 2011 - 02:57 PM
Posted 05 August 2011 - 03:30 PM
What makes you think those videos don't use textures? I see textures on the filing cabinets, on the phones, the floor, the walls, the desks, etc... Sure, they're simple, but they're still textures.
That being said, you could use Blender. The characters could be done as a relatively highly subdivided planar mesh with a black texture applied and a shader that detects the edges to draw the white border, animated by a very simple skeletal rig laid out in 2 dimensions co-planar with the mesh., then animated and rendered to sprite bitmaps if that is your desire. As for the level geometry, that's pretty much basic geometry with very simple textures applied.
Don't be afraid of texturing. Simple ones like in the above videos can be produced in a matter of minutes with some practice, and even simple textures can make all the difference in a scene.
Posted 05 August 2011 - 03:43 PM
Posted 05 August 2011 - 04:25 PM
I have no objection to 2D games. (In fact, I tend to prefer 2D myself. But I've found 3D modeling to be an invaluable tool for creating 2D artwork for my isometric games. You can model it in Blender with all the curves and all the details you like, then render it to your choice of image formats, with your choice of anti-aliasing and alpha-channel options.
Posted 07 August 2011 - 05:11 AM
Posted 10 August 2011 - 02:57 AM
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