Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Depth test & Z Buffering

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 guessKUO   Members   

122
Like
Likes
Like

Posted 19 September 2001 - 08:21 AM

Hi, I am kinda confused by the difference of depth test in OGL & Z-Buffering. Enabling the depth test in OGL will avoid drawing hidden polygons. So does this mean I don''t need to implement a polygon sorting algorithm if I have enabled the depth test? thanx Oscar

#2 WayfarerX   Members   

130
Like
Likes
Like

Posted 19 September 2001 - 08:29 AM

Depth test == z-buffer as far as I know (the z-buffer is the area in memory that enables the technique of depth-testing).

quote:


So does this mean I don''t need to implement a polygon sorting algorithm if I have enabled the depth test?




You got it.

"If consquences dictate our course of action, it doesn''t matter what''s right, it''s only wrong if you get caught."
- Tool




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.