Starting with OpenGL ES 2.0

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1 comment, last by EasyCoder 12 years, 8 months ago
I am planning to develop few games for Samsung Galaxy Tab 10.1 (Running Android 3.0).

This is what I have done so far:


(1) Installed Android JDK / SDK / NDK.

(2) Downloaded all the respective header files for OpenGL ES 2.0 and put them into respective sub-folders in include folder.

(3) I am planning to use Microsoft Visual C++ 2010 for development of the games.

(4) I have an OpenGL ES 2.0 Programming Guide publication, where it says in the section Programming with OpenGL ES 2.0 / Libraries and Include Files (Page 13):

OpenGL ES 2.0 applications will need to link with the following libraries: the OpenGL ES 2.0 library named libGLESv2.lib and the EGL library named libEGL.lib.

(And I presume I need also libGLESv2.dll and libEGL.dll)

Despite googling 3 days for these files I found no hint as where from download them (I have found the above dll files in Firefox sub-folder, but I am not sure if those are the correct ones to use for Android 3.0).

I am absolutely stuck - I want to get on with the coding, but cannot even start ! :blink:

Can somebody please point me to right direction ? Any help is highly appreciated.
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I think those files may come from the OpenGL ES emulator.

Have you checked out here: http://developer.nvidia.com/tegra-resources ?

At the bottom of the page they have a link for "x86 Windows OpenGL ES 2.0 Emulator", which may be what you need to get started.
[size=2]My Projects:
[size=2]Portfolio Map for Android - Free Visual Portfolio Tracker
[size=2]Electron Flux for Android - Free Puzzle/Logic Game

I think those files may come from the OpenGL ES emulator.

Have you checked out here: http://developer.nvi...tegra-resources ?

At the bottom of the page they have a link for "x86 Windows OpenGL ES 2.0 Emulator", which may be what you need to get started.


Bless you, karwosts :rolleyes:

I did not try it yet, but after reading the attached manual, I think that might be just the ticket !

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