Jump to content
Posted 19 August 2011 - 09:57 AM
Posted 19 August 2011 - 11:20 AM
I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.
Posted 19 August 2011 - 11:37 AM
Posted 19 August 2011 - 11:50 AM
Anything can work as a protagonist if you give it a motive, activity, and goal that make sense to players.
Posted 19 August 2011 - 01:28 PM
Posted 19 August 2011 - 03:04 PM
With his gelatinous structure as his only means of defense, Gish must follow the echoing cries of his damsel in distress deep into the earth below. What freakish creatures dwell in this subterranean land? Who is Brea's captor? And just how far down does the rabbit hole go?
Life isn't easy when you're a 12 pound ball of tar...
Posted 19 August 2011 - 09:28 PM
Yes. With "body" language (1). Or with sound (2).
is is possible to keep anyone interested in a story where the main character is a sentient piece of paper?
Posted 20 August 2011 - 04:11 PM
Posted 09 April 2012 - 11:12 AM
Posted 18 April 2012 - 06:04 AM
Without human qualities, how do you keep someone interested? Every story I've read, every game I've played, the protagonist is either a human, or an animal with human qualities. But is is possible to keep anyone interested in a story where the main character is a sentient piece of paper?
- Awl you're base are belong me! -
- I don't know, I'm just a noob -