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## How do you read an xml file into code?

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12 replies to this topic

### #1TheAsterite  Members

Posted 06 September 2011 - 10:25 PM

Hello,

I'm trying to read in an xml config file with a little information such as screen width, height, and stuff like that, but I'm having a hard time of knowing where to start. I installed an xml parser called Xerces, but there's really no documentation for beginners of the api, and all I'm doing is getting frustrated.

So my question is what's an easy xml parser to pick up with some good tutorials and documentation?

### #2Jacob Jingle  Members

Posted 06 September 2011 - 10:43 PM

Hello,

I'm trying to read in an xml config file with a little information such as screen width, height, and stuff like that, but I'm having a hard time of knowing where to start. I installed an xml parser called Xerces, but there's really no documentation for beginners of the api, and all I'm doing is getting frustrated.

So my question is what's an easy xml parser to pick up with some good tutorials and documentation?

If your aiming for windows I would use MSXML. Good examples and good documentation.

### #3ApochPiQ  Moderators

Posted 06 September 2011 - 11:33 PM

What language are you using?
Wielder of the Sacred Wands

### #4latent  Members

Posted 06 September 2011 - 11:33 PM

So my question is what's an easy xml parser to pick up with some good tutorials and documentation?

I just started using TinyXML as I rather like the license, it's tiny, and it works alongside my existing code. There are examples/tutorials on that doc page.

### #5TheAsterite  Members

Posted 07 September 2011 - 12:14 AM

What language are you using?

I'm using c++, and I'd like to keep it platform independent.

### #6Cornstalks  Members

Posted 07 September 2011 - 12:22 AM

What language are you using?

I'm using c++, and I'd like to keep it platform independent.

I've really enjoyed using pugixml. I particularly like the fact that it has XPath support. Of course, your needs may vary, and pugixml may not be for you, but I would heartily recommend it. It's just 3 files (2 if you take out the configuration header), so I've easily just added it to my project and am using it successfully.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

### #7TheAsterite  Members

Posted 07 September 2011 - 12:31 AM

Thanks for all the suggestions, I'll look into some of these tomorrow.

What I'm trying to do is really basic, it's just to load a simple config file for a game engine, such as height, width, fov, stuff like that.

### #8Cornstalks  Members

Posted 07 September 2011 - 12:44 AM

Thanks for all the suggestions, I'll look into some of these tomorrow.

What I'm trying to do is really basic, it's just to load a simple config file for a game engine, such as height, width, fov, stuff like that.

Just a little code example of what my code is kind of like with pugixml and XPath:

#include <iostream>

#include "pugixml.hpp"

int main()
{
try
{
pugi::xml_document doc;

if (result)
{
int width = 0;
int height = 0;
std::string title;

pugi::xpath_node node = doc.select_single_node("/Window/Width/@Value");
if (node)
{
width = node.attribute().as_int();
}

node = doc.select_single_node("/Window/Height/@Value");
if (node)
{
height = node.attribute().as_int();
}

node = doc.select_single_node("/Window/Title/@Value");
if (node)
{
title = node.attribute().value();
}
}
else
{
std::cout << "Error: " << result.description() << std::endl;
std::cout << "Error offset: " << result.offset << std::endl;
}
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << std::endl;
}
}

It's fairly straightforward and simple. Just thought I'd give a little demo. Of course, like I said, pugixml may not meet your needs the best though (but it sure meets mine!), so be sure to look at the others and just do a little comparison.

Disclaimer: The code above hasn't actually been tested.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

### #9pulpfist  Members

Posted 07 September 2011 - 07:30 AM

I have been using TinyXML and RapidXml myself. They both worked fine for small tasks.
I don't think they support XPath though, and they don't support the DTD language.

Posted 07 September 2011 - 07:35 AM

libxml?

http://xmlsoft.org/

### #11way2lazy2care  Members

Posted 07 September 2011 - 09:06 AM

Thanks for all the suggestions, I'll look into some of these tomorrow.

What I'm trying to do is really basic, it's just to load a simple config file for a game engine, such as height, width, fov, stuff like that.

Do you want your XML file to be read at run time or compile time?

### #12sungupta  Members

Posted 12 September 2011 - 06:50 AM

I've used Liquid XML Editor in the past which has a pretty decent xml parsing feature plus all the other usual fetaures like data binding, validation etc

### #13Net Gnome  Members

Posted 12 September 2011 - 01:11 PM

Just an FYI:

Keywords you're looking for in your solution are Marshalling / Unmarshalling & Serialization / Deserialization which is a form of XML Data Binding. From what i'm understanding you want to deserialize / unmarshal the XML into an object reference then access it from there, rather than performing manual searches. A google search with these keyword terms will give you exactly what you're looking for

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